Chatting with eleri has gotten me calmed down a little. I have another project to work on, and may contact Hero Games to see what they are looking for in terms of free-lance work.
You interested in twiddling with my idea? The Chinese myths one? I like White Wolf's mage setting for it, but if you think it might be better suited to another game system, it might be interesting to give it a try. Perhaps we could get jemstone in on it.
You know, one thing Champions and HERO has never really addressed is the military. How would the mil address superhumans? How would they combat supervillains, a combination of special ops supers of their own or with special teams of normals armed with a combination of tech and tactics? What would it like, being a military super? Would they essentially be a whole different breed, analogous to Navy pilots in terms of standing, status, and attitude? Or would they be treated/treat others more like special ops like SEALs or Rangers? Hero Games never did a military book for Champions or for that matter for any of their genres, and I haven't seen anything like that on DOJ's publishing schedule yet. I for one would like to see it, either as a supplement to an existing genre or as a cross-genre book, with details available for everything from fantasy armies through superhero worlds all the way to space-borne militaries. Just some thoughts about how you could combine your previous expertise and your current one.
Out of any show on TV, it's got "RPG" written all over it with black Magic Marker...
...and it's your genre.
OK, the USAF is a bit different from the Army. (That different Parade Rest thing kept getting me in trouble in AF JROTC)
...besides, the USAF is or was almost as internet happy posting manuals online as the Army.
Then again, who owns the rights?
A nice anti-terrorism RPG to roll with the "new" war...
Or you could do the Kevin Dockery thing and write a real-world type text of serious interest to Role Players...
...Maybe a gazeteer of current Military Forces, Anti-terrorist Forces, the skills and such and training in a format easy to use for gamers to adapt to different systems...
...put a nifty set of tables in the back to convert them into the different major game systems.
There was going to be a SG-1 RPG, but out by WEG... and then they went bankrupt. You get get 90% of what would have been the finished product on the 'net.
West End Games still owns the rights, and swears that someday they will do something with them.
SJG is trying to get out of the adaptation game, and keep GURPS generic. If there ever was a media adaptation I'd like to do, it would be Phil Foglio's Buck Godot. But I really need to get some more experience under my belt before doing taking on the immense task of both convincing Phil that I could do justice to the character, and also convincing Steve that the setting is unique enough to merit a book.
(Gah. A sudden thought.. Foglio and Kovalic doing art for that book. The brain explodes.)
I'm deliberately trying to stretch my wings. I've done the Army, and did a damn good job of it, if what people say is correct. (We had an infomal poll of everbody's favorite Traveller supplements, and GT: Ground Forces was almost every list.) I wanted to see if I could do something different
I already own the SpecOps 2d ed and High Tech 1 (Somewhere, I think).
It's getting people who aren't now or haven't recently gamed into it without handing them a bookshelf to go over and explaining all the little "Yes, except it's gotta' be..."
For some reason I have this weird idea for a version, if no one else does, that uses the (severely) simplified Phoenix-Command type rules from LEG as found in Aliens RPG/The Lawnmower Man RPG combined with a character creation system similar to the Twilight 2000 2.0/Dark Conspiracy method where you elect cerain "careers" for a period of time.
I mean, it sounds like it's got the same lethality of the show...
...and allows you to create interesting characters with a wide variety of backgrounds without as much "I have X, Y, and Z skills... I must've been a..."
That, and I loved the quotes at the edge of the pages...
no subject
Date: 20 Aug 2002 12:53 (UTC)You interested in twiddling with my idea? The Chinese myths one? I like White Wolf's mage setting for it, but if you think it might be better suited to another game system, it might be interesting to give it a try. Perhaps we could get
no subject
Date: 20 Aug 2002 13:18 (UTC)It will!
Maybe not with this publisher.
Maybe not in this exact form.
But it will.
no subject
Date: 20 Aug 2002 13:23 (UTC)Hero Games never did a military book for Champions or for that matter for any of their genres, and I haven't seen anything like that on DOJ's publishing schedule yet. I for one would like to see it, either as a supplement to an existing genre or as a cross-genre book, with details available for everything from fantasy armies through superhero worlds all the way to space-borne militaries.
Just some thoughts about how you could combine your previous expertise and your current one.
no subject
Date: 20 Aug 2002 15:06 (UTC)Have you considered writing fiction?
With your background you could do some pretty kick ass military or Space Opera.
no subject
Date: 20 Aug 2002 21:56 (UTC)GURPS: Stargate SG-1...
(Or any other system...)
Out of any show on TV, it's got "RPG" written all over it with black Magic Marker...
...and it's your genre.
OK, the USAF is a bit different from the Army. (That different Parade Rest thing kept getting me in trouble in AF JROTC)
...besides, the USAF is or was almost as internet happy posting manuals online as the Army.
Then again, who owns the rights?
A nice anti-terrorism RPG to roll with the "new" war...
Or you could do the Kevin Dockery thing and write a real-world type text of serious interest to Role Players...
...Maybe a gazeteer of current Military Forces, Anti-terrorist Forces, the skills and such and training in a format easy to use for gamers to adapt to different systems...
...put a nifty set of tables in the back to convert them into the different major game systems.
no subject
Date: 21 Aug 2002 10:24 (UTC)http://www.johntynes.com/rl_sg0.html
Re:
Date: 21 Aug 2002 11:02 (UTC)...didn't feel like mentioning it...
...the poor guy never got too any really good stuff.
Plus, I doubt Mr. Berry'd plagerize or write for that particular system...
"Whaddya' mean Phoenix Command is a lousy starting point for a diplomacy RPG?!?!?!"
"Advanced Recon? OK, maybe..."
"But does it have optional rules for DPICM?"
no subject
Date: 21 Aug 2002 19:04 (UTC)West End Games still owns the rights, and swears that someday they will do something with them.
SJG is trying to get out of the adaptation game, and keep GURPS generic. If there ever was a media adaptation I'd like to do, it would be Phil Foglio's Buck Godot. But I really need to get some more experience under my belt before doing taking on the immense task of both convincing Phil that I could do justice to the character, and also convincing Steve that the setting is unique enough to merit a book.
(Gah. A sudden thought.. Foglio and Kovalic doing art for that book. The brain explodes.)
I'm deliberately trying to stretch my wings. I've done the Army, and did a damn good job of it, if what people say is correct. (We had an infomal poll of everbody's favorite Traveller supplements, and GT: Ground Forces was almost every list.) I wanted to see if I could do something different
Re:
Date: 21 Aug 2002 21:30 (UTC)...Just whining about the lack of existence of an SG-1 game.
(I'll have to look up that book... Now I've got a list... )
(Wonders aloud: Was there ever a Hitchhiker's Guide RPG?)
(Inverse Proportionality Dice...)
How about a nice Religious Wars RPG?
See, you can pit the Mormons aginst the Jehovah's Witnesses in alliance with the Moonies...
Really high camp!
Sorry, I'll shut up now.
Iron GURPS Guru!
Just whining about the lack of existence of an SG-1 game.
Get GURPS Special Ops (2nd ed), add in GURPS Space, GURPS High-Tech 1 & 2 and play with it to get the right flavor.
Et voila! GURPS SG-1
Re: Iron GURPS Guru!
Date: 25 Aug 2002 15:42 (UTC)I already own the SpecOps 2d ed and High Tech 1 (Somewhere, I think).
It's getting people who aren't now or haven't recently gamed into it without handing them a bookshelf to go over and explaining all the little "Yes, except it's gotta' be..."
For some reason I have this weird idea for a version, if no one else does, that uses the (severely) simplified Phoenix-Command type rules from LEG as found in Aliens RPG/The Lawnmower Man RPG combined with a character creation system similar to the Twilight 2000 2.0/Dark Conspiracy method where you elect cerain "careers" for a period of time.
I mean, it sounds like it's got the same lethality of the show...
...and allows you to create interesting characters with a wide variety of backgrounds without as much "I have X, Y, and Z skills... I must've been a..."
That, and I loved the quotes at the edge of the pages...
"Phoenix Command: Combat Role Playing for CPA's!"