gridlore: A Roman 20 sided die, made from green stone (Gaming - Roman d20)
In case you missed it, I love Istanbul. My studies include the wider Eastern Roman Empire (aka the Byzantine Empire) and later the Ottoman Empire, with a fascination with the end of that empire, which was very messy.

Which is why I had a big smile on my face when FedEx sent me an email that my package had been picked up in Istanbul. What am I getting? Historica Arcanum: The City of Crescent.

The campaign takes place in Victorian-Era Istanbul during the reign of Abdulmejid I, with an intrigue-filled campaign taking players on a journey in one of the oldest and most culturally diverse Imperial Capitals of our world! I've been reading the PDF, but I wanted the physical book.

Yes, it uses the D&D 5th Edition engine, but it is magnificently tweaked to get the feel of 19th-century Ḳosṭanṭīnīye (The Turkish version of Constantinople.) Written by natives of the city, you feel it. They do a great job of translating D&D classes into roles appropriate for the setting and a much more subtle advancement path.

This is not a game of bashing monsters (although creatures of legend live in the Queen of Cities in disguises) but a thinking campaign of Secret History, as rival magical societies and political movements begin fighting for the fate of House of Osman.

Then there is the free stuff. A pack of gorgeous maps that took me back in an instant. When I saw the books at Baycon, I checked out the map and was able to place our hotel from 2016 on it. There is a collection of smaller tactical maps for fights in the city.

There was also a 29-track soundtrack designed to be played at various points in the game. Just on it is own, it is beautiful. Two tracks, "Istanbul by Day" and "Istanbul by Night," are just ambient sounds from the city.

This is an amazing piece of work, and Metis Media has produced several similar titles. Check them out.

gridlore: A Roman 20 sided die, made from green stone (Gaming - Roman d20)
Even before the fiasco with WOTC’s Open Game License, I had decided to drop Dungeons & Dragons as a first-line TTRPG system of choice. Not because of the quality of the game or the actions of publishers, but a long-simmering dissatisfaction with class-and-level systems. I’m not a strict simulationist by any means, but the flaws of this kind of game mechanic became too much to ignore.

To begin, let’s remember that D&D was born out of miniatures gaming, where abstract power levels and damage were not only normal but really the only possible way to make the game work. When damage is being applied to a formation of wood elves or Prussian riflemen, you have to determine mass effects. But when “The Fantasy Supplement became Chainmail and then transitioned to the original D&D they kept those abstracts. And they worked, even as other game engines began appearing.

I have three main issues with the Class & Level game engine.

First of all, Classes are restrictive. To use my military experience, I knew Army infantrymen who had been Navy corpsmen and decided to trade up. People change careers all the time, acquire diverse skill sets, and are well-rounded. Being a Fighter, or a Hacker, or whatever straight jackets the ability to create anything more than a singly-focused character. Better to have a system that allows for wider skills and more choices.

Secondly, Levels create an inevitable arms race. Heroic Fantasy features many scenes of Conan or Elric cleaving through a horde of lesser foes. In a game, that is boring as hell. Unless the Game Master just gives up and describes the slaughter, which takes away agency from the players. Magic-using characters are walking artillery (and the proliferation of classes able to use magic in D&D’s various editions was a major turn-off for me) and able to pretty much destroy cities by mid-level. So the threats need to constantly ramp up, which means there’s very little changing in gameplay except for the length of combats and the clatter of dice to determine damage.

Finally, I hated the kludges bolted on to try to fix the base problem. Feats seemed to be a good idea until they multiplied like rabbits and slowed the game down to a crawl as everyone looked up all the modifiers and special effects. Class branching, like in D&D 5th edition, helped, but still had the limitations of both the classes and levels, plus too many of the branches gave magic to traditionally non-magic types. If you are going to define a class, keep the definition!

So my D&D5e shelf has been reduced to the few books I would need to play with if I were offered a space in an interesting campaign. In the coming weeks, I’ll be posting a series called Why You Should Be Playing. . . to highlight some very good TTRPGs that address these issues.
gridlore: A Roman 20 sided die, made from green stone (Gaming - Roman d20)
At first glance, RuneQuest is a fairly straightforward system. 3d6 for character generation and a percentile skills system. But get into the rules, and you learn that things go a lot deeper. RuneQuest is solidly set in a Bronze Age world, filled with spirits and shamans. Everyone learns how to call the spirits to mend a broken hoe or sharpen a blade. Skilled hunters learn to kill animals in a way that frees their spirits. It's not a belief, it simply is.

Then there are the Runes. Runes aren't simple symbols, the are. They are the form and power of the universe. The Earth Rune is everything about the earth, in every aspect. Gods are defined by their Run affiliations, as are adventurers. You select three of the Form Runes as you primary, secondary, and third Rune. These not only influence characteristics and magic but offer hits as to how the character is as a person.

The next important concept is Passions. There is no alignment system in RuneQuest, but rather each character has a number of Passions expressed as a percentage score. Loyalty to a clan or leader, Hated or Fear of a foe, Love for your family, etc. These passions also help define you and can be used both as a possible boost when invoked and as a compulsion when the GM rolls for a passion effect.

As an example, two of my Passions would be Love: San Francisco Giants 80% and Hate: Los Angeles Dodgers 60%. I'm walking down the street in Dodgers' gear. I might be forced to roll over my Hate to avoid saying something insulting.

Finally, before you rill characteristics, you trace a family legacy. The default setting is in a time of great upheaval, as the armies of the Red Goddess march south to try to capture Dragon Pass again, and the new Prince of Satar has barely solidified her rule. So you pick a favored grandparent, and then a parent, see who they were and what happened before you were old enough to set out.

This is a great mechanic, because it not only tells a story, it adds Passions, reputation, even some small skill bonuses. After finishing your parent, the character gets a couple of years of background to establish themselves.

So even before we drop a die for stats and the like, we know who our character is, and what their story is. Did their grandmother win great glory in battle? Did your father die of cold in the Long Winter? Did you witness the Dragonrise, or acclaim Argath as the White Bull?

It sets up stories and can be fun in Session zero when two players were at the same event.

My back is still killing me, so I', lying down for a bit. Then, I'll get started.
gridlore: Doug looking off camera with a grin (Default)
Saw something cool while playing Civilization the other day. I had downloaded a mod that names cities in their native language. Moscow becomes Moskva, for example.

Anyway, I was playing a game and encounter Sulieman and the Ottoman Empire. First time since installing the mod. Up until now, the home city of the Ottomans was Istanbul, which annoyed me, as that name wasn't formally adopted until nearly 400 years after Suleiman's reign.

But when my Scout found his capital, it was Kostantiniyye, which is the name used after the Ottoman conquest up until 1923. This made me absurdly happy.

EDIT: An idiot just got pushed out the airlock for mentioning that song. Guess what? My day is now fucked. I can barely type, forget reading, because one asshole can't read and after dozens of requests, still went there.

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gridlore: Doug looking off camera with a grin (Default)
Douglas Berry

October 2023

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