"You're on your own. Good luck."
Jan. 16th, 2006 07:13 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
A new version of Twilight 2000 is to be released next year!
Twilight: 2013. Looks promising.
For those not familiar with the game, the title of the post is the final message from the commander of the US 5th Infantry Division (Mechanized) on 1 July 2000, as a Soviet force that somehow managed to find enough fuel to run all its tanks shattered the last functioning NATO force in central Poland. This was three years after a limited strategic exchange had knocked most governments out of commission.
T:2K was a great setting, and a unique game in that there was a clear goal for the players who were running the rag-tag survivors of the NATO forces after the final attack: Get home! Much of the early part of the campaign involved escaping the Soviets, getting to Krakow, and from there to the Baltic coast. along the way there were various adventures to be had, from fighting river pirates on the Vistula to finding the Black Madonna. Players could join in the tearing down of civilization or aid in building it back up.
In one campaign, I played a Corps of Engineers officer from the Louisiana National Guard. My character ended up staying behind to help rebuild Bremenhaven. It was interesting for me, since it was one of those RPG moments where what I wanted conflicted with what the character would do.
Twilight: 2013. Looks promising.
For those not familiar with the game, the title of the post is the final message from the commander of the US 5th Infantry Division (Mechanized) on 1 July 2000, as a Soviet force that somehow managed to find enough fuel to run all its tanks shattered the last functioning NATO force in central Poland. This was three years after a limited strategic exchange had knocked most governments out of commission.
T:2K was a great setting, and a unique game in that there was a clear goal for the players who were running the rag-tag survivors of the NATO forces after the final attack: Get home! Much of the early part of the campaign involved escaping the Soviets, getting to Krakow, and from there to the Baltic coast. along the way there were various adventures to be had, from fighting river pirates on the Vistula to finding the Black Madonna. Players could join in the tearing down of civilization or aid in building it back up.
In one campaign, I played a Corps of Engineers officer from the Louisiana National Guard. My character ended up staying behind to help rebuild Bremenhaven. It was interesting for me, since it was one of those RPG moments where what I wanted conflicted with what the character would do.
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Date: 17 Jan 2006 03:21 (UTC)no subject
Date: 17 Jan 2006 06:57 (UTC)no subject
Date: 17 Jan 2006 04:14 (UTC)no subject
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Date: 17 Jan 2006 04:17 (UTC)When I saw your post, I'd hoped that they'd still use the old timeline, with WWIII in 1999. That would put the new game 14 years after the destruction of everything, which would mean it was post-apocalyptic without being entirely about the consequences of the war.
Has anyone ever done a "realistic post-apocalyptic" game? It'd be a pretty good concept.
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Date: 17 Jan 2006 04:20 (UTC)The 'ad' at the bottom said, "Coming soon: Rat and Roach War!"
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Date: 17 Jan 2006 04:27 (UTC)no subject
Date: 17 Jan 2006 06:26 (UTC)(Oh, and I got a giggle from your comment about the Soviet armor divisions, which the CIA told us could cross Germany in one afternoon on a single tank of fairy dust.)
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Date: 17 Jan 2006 06:21 (UTC)no subject
Date: 17 Jan 2006 06:15 (UTC)no subject
Date: 17 Jan 2006 13:14 (UTC)Aftermath (FGU, 1981) probably comes closest to what I'd call realistic, even if it was wedded to the "you survived a nuclear war" trope.
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Date: 17 Jan 2006 18:03 (UTC)...I was playing a post apocolypse game using TimeLords (BTRC) character creation, Phoenix Command (LEG) combat system, with the Twilight 2000 background*.
It kind of came apart after a while because we were perpetually stuck in character creation mode.
For those who don't know, being on the recieving end of an ambush played in Phoenix Command is very quick and usually lethal against experienced NPC's...
* - This combination is not recommended for people who form attachments to their characters, who do not know what the difference between "cover" and "concealment", those who insist on firing battle rifles on full auto, and anyone else besides masochistic CPA's with obsessive compulsive disorder.