gridlore: Doug looking off camera with a grin (Gaming - Shit)
[personal profile] gridlore
For some reason, the poll refused to go into the previous entry. So here it is.

[Poll #584725]

Date: 6 Oct 2005 23:54 (UTC)
From: [identity profile] sinboy.livejournal.com
I like the Alderson drive best because it makes for easy plot devices.

Date: 7 Oct 2005 00:20 (UTC)
From: [identity profile] heliograph.livejournal.com
Yeah, my something else vote would be for gates for that reason.

Date: 7 Oct 2005 00:21 (UTC)
From: [identity profile] jeffreyab.livejournal.com
Federation Warp Drive so you can see where you are going.

Date: 7 Oct 2005 00:24 (UTC)
From: [identity profile] caraig.livejournal.com
I like to mix things up and make them 'unusual,' generally based on what part of physics I want to make squishy. Jump drive, warp drive, Alderson drive, have all been done to death, just with the serial numbers filed off.

A lot of it depends on the setting. On a ship in a setting where Cthulhu calls collect, there might be a machine which causes the ship to seep through alien dimensions, transiting paths whose markers make the astrogator shiver, and where FOR GODS SAKES, MAN, YOU DON'T LOOK OUT THE WINDOWS!! So after a particularly harrowing trip where most of the crew has been hiding under their bedsheets, the astrogator has navigated them accross the path of markers and they arrive, with a few dozen more grey hairs.

For something on the hard-as-diamond science side of the spectrum, you can flip through a book by Stephen Baxter, pick three random words, and make a reasonably good stardrive. ^^

The important thing to me has always been to figure out what the implications of the technology are (in addition to the socioeconomic implications, that is.) If a stardrive goes FTL by making a miniature black hole, you have (A) a high level of gravitics technology, (B) one scary WMD, or (C) All of the above. If it needs a sudden and huge influx of power, like a Traveller jump drive (warning: heresy ahead!) then there's going to be the technology to generate a heck of a lot of usable power very very quickly... and you might get some very scary spinal mount energy weapons. If it sends things into an alternate space like a 'hyperspace' or 'subspace' or 'jumpspace,' then there is the technology to acces and exit that space, and the possibility of access to other such spaces.

Date: 7 Oct 2005 03:14 (UTC)
From: [identity profile] thingunderthest.livejournal.com
I like a hyperdrive. The freedom of maneuvering allows for going off course, but if you want pre-defined routes you can always use B5 style beacons to mark a path and make sensors problematic.

I also allows for more chances for happenings mid voyage, and you can always use the physics of other space to render most weapons unusable if you don't want deep space piracy and attacks.

Date: 7 Oct 2005 04:40 (UTC)
From: [identity profile] louisadkins.livejournal.com
In my current GURPS game, the main NPC Gadgeteer (Bunny) has cobbled together a drive that can punch through into any natural or created wormholes, but cannot push through into hyperspace in any "thicker" areas, yet...

Date: 7 Oct 2005 21:09 (UTC)
cleverthylacine: a cute little thylacine (Default)
From: [personal profile] cleverthylacine
Who's for the Sheewash Drive!

Date: 7 Oct 2005 23:40 (UTC)
From: [identity profile] cmdr-zoom.livejournal.com
You mean besides the Leewit?

Date: 8 Oct 2005 08:08 (UTC)
cleverthylacine: a cute little thylacine (Default)
From: [personal profile] cleverthylacine
:D :D :D

Date: 9 Oct 2005 19:42 (UTC)
From: [identity profile] notthebuddha.livejournal.com
I like Forward's negative matter because it gives you both instantantous FTL communications, stargates, and reactionless maneuver.

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gridlore: Doug looking off camera with a grin (Default)
Douglas Berry

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