Et mortuus est imperator: vivat imperio!
Apr. 13th, 2020 04:09 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well, that's a nice boost to my day. I follow the RPG Bundle of Holding announcements because they usually have interesting offers.
Today, they had two Traveller-related bundles, one for MegaTraveller and one for Traveller: The New Era. Vastly preferring MT, I paid $23 for the following:
- The Core Rulebooks
- Errata
- 2 maps of the Spinward Marches, pre- and mid-war
- A map of the Antares Sector
- Arrival Vengence
- Assignment: Vigilante
- Astrogator's Guide to Diaspora Sector
- COACC
- Hard Times
- Imperial Lines issues 1 & 2
- Knightfall
- MegaTraveller Journal issues 3 & 4
- Rebellion Sourcebook
- Referee's Companion
Notably absent, the legendarily bad Fighting Ships of the Shattered Imperium, or as we called it, Shattered Ships of the Fighting Imperium.
MegaTraveller was always my favorite, and at the time it was noted that Traveller had had ten years of playtesting, time to build a better game. The universal task system is so easy to use, combat is quick and deadly, and playing in a Hard Times campaign gives me what I always wanted out of Traveller: frontiers.
So I'm going to digest all this (insider pun for Traveller geeks there) and maybe set up something.
Today, they had two Traveller-related bundles, one for MegaTraveller and one for Traveller: The New Era. Vastly preferring MT, I paid $23 for the following:
- The Core Rulebooks
- Errata
- 2 maps of the Spinward Marches, pre- and mid-war
- A map of the Antares Sector
- Arrival Vengence
- Assignment: Vigilante
- Astrogator's Guide to Diaspora Sector
- COACC
- Hard Times
- Imperial Lines issues 1 & 2
- Knightfall
- MegaTraveller Journal issues 3 & 4
- Rebellion Sourcebook
- Referee's Companion
Notably absent, the legendarily bad Fighting Ships of the Shattered Imperium, or as we called it, Shattered Ships of the Fighting Imperium.
MegaTraveller was always my favorite, and at the time it was noted that Traveller had had ten years of playtesting, time to build a better game. The universal task system is so easy to use, combat is quick and deadly, and playing in a Hard Times campaign gives me what I always wanted out of Traveller: frontiers.
So I'm going to digest all this (insider pun for Traveller geeks there) and maybe set up something.
no subject
Date: 14 Apr 2020 00:59 (UTC)