And thus, a campaign idea was born.
Jan. 3rd, 2020 06:57 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Having thoroughly read through Eberron twice now, A campaign idea is slowly gelling in my Jell-O brain.
The jungle region of Q'barra is experiencing a boom. Rich deposits of the magical dragonshards are being found, but the conditions and locals are both dangerous. Cyrian refugees, dispossessed wanders, and wanderers all gravitate to the port city of Newthrone, and then north to the dragonshard fields.
The campaign starts in Sharn, the City of Towers. A functionary from House Kundarak has a problem. A fellow member of the House was sent to oversee some promising mines but has gone silent, and what few reports are getting out are. . . disturbing.
The mission is not simple. The party will have to cross Khorvaire, find their way to Newthrone, find this rogue agent, and deal with him. This means plenty of side adventures and mini-quests.
Yes, it's Heart of Darkness (or Apocaolypse Now if you prefer) on a fantasy stage, but The long travel portion is a great way to introduce the setting and its lands, and it sets up the further campaign with House Kundarak as a patron. Who knows, it's easy enough to find a way for a "The End?" with the villain. Maybe he is swept away by a flash flood that forces everyone to scramble for survival, or triggers the collapse of his palace, seemingly dooming himself, but has the party leaves. . . was that his laughter? The wind? Having a recurring foe is a big part of the pulp feeling of the setting.
So, I'm going to need at least one dwarf with the Mark of Warding, maybe a Valenarian elf to act as a guide and go-between when they pass through the war-bands of the elves. . .
4-6 players. Probably be on roll20.net
The jungle region of Q'barra is experiencing a boom. Rich deposits of the magical dragonshards are being found, but the conditions and locals are both dangerous. Cyrian refugees, dispossessed wanders, and wanderers all gravitate to the port city of Newthrone, and then north to the dragonshard fields.
The campaign starts in Sharn, the City of Towers. A functionary from House Kundarak has a problem. A fellow member of the House was sent to oversee some promising mines but has gone silent, and what few reports are getting out are. . . disturbing.
The mission is not simple. The party will have to cross Khorvaire, find their way to Newthrone, find this rogue agent, and deal with him. This means plenty of side adventures and mini-quests.
Yes, it's Heart of Darkness (or Apocaolypse Now if you prefer) on a fantasy stage, but The long travel portion is a great way to introduce the setting and its lands, and it sets up the further campaign with House Kundarak as a patron. Who knows, it's easy enough to find a way for a "The End?" with the villain. Maybe he is swept away by a flash flood that forces everyone to scramble for survival, or triggers the collapse of his palace, seemingly dooming himself, but has the party leaves. . . was that his laughter? The wind? Having a recurring foe is a big part of the pulp feeling of the setting.
So, I'm going to need at least one dwarf with the Mark of Warding, maybe a Valenarian elf to act as a guide and go-between when they pass through the war-bands of the elves. . .
4-6 players. Probably be on roll20.net