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Every year
kshandra and I try to support our local businesses just a little more than usual on Small Business Saturday. This year, my plan was to hit Game Kastle in search of the latest D&D setting, Eberron: Rising From The Last War.
Eberron is a different take that gets away from the usual pseudo-medieval setting. It's a land of magical technology and Wierd Science, with airships and lightning trains, and Artificers crafting strange devices of both science and magic. It's a far more pulp/swashbuckling setting than the stand D&D slog through dark places of mystery. It's pretty much my dream setting for high adventure.
But I didn't buy it. Instead, I saw a book sitting right next to Eberron on the New Arrivals shelf, Savage Worlds: Adventure Edition, the latest update of an RPG system I really like. After some dithering (and I dither as no man has dithered before) I decided on Savage Worlds. Even had enough reward points to get ten bucks off!
I will freely admit that part of my decision was based on my recent read-through of the latest edition of Traveller. In short, it dredged up unfond memories of playing SPI's Air War back in the early 1980s. Charts, charts, charts! So I was in the mood for something far more narrative-based, and with rules that could be learned quickly. I've enjoyed Savage Worlds in the past, and the latest edition is getting rave reviews. After the daily required amount of dithering, I bought it.
Anyone interesting in a LOCAL game should download the PDF of the rules.
I'll still pick up Eberron at some point because I really want to play some swashbuckling D&D, but my next game will be played with Savage Worlds.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Eberron is a different take that gets away from the usual pseudo-medieval setting. It's a land of magical technology and Wierd Science, with airships and lightning trains, and Artificers crafting strange devices of both science and magic. It's a far more pulp/swashbuckling setting than the stand D&D slog through dark places of mystery. It's pretty much my dream setting for high adventure.
But I didn't buy it. Instead, I saw a book sitting right next to Eberron on the New Arrivals shelf, Savage Worlds: Adventure Edition, the latest update of an RPG system I really like. After some dithering (and I dither as no man has dithered before) I decided on Savage Worlds. Even had enough reward points to get ten bucks off!
I will freely admit that part of my decision was based on my recent read-through of the latest edition of Traveller. In short, it dredged up unfond memories of playing SPI's Air War back in the early 1980s. Charts, charts, charts! So I was in the mood for something far more narrative-based, and with rules that could be learned quickly. I've enjoyed Savage Worlds in the past, and the latest edition is getting rave reviews. After the daily required amount of dithering, I bought it.
Anyone interesting in a LOCAL game should download the PDF of the rules.
I'll still pick up Eberron at some point because I really want to play some swashbuckling D&D, but my next game will be played with Savage Worlds.