More rambling about a game setting.
Oct. 12th, 2010 03:32 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
There's a reason why I'm so fixated on running a game set in the 13th century in the area of the Novgorod Republic. There's several, actually.
I've often gone off on the idea that a good game setting needs to be on a frontier, away from civilization's controls. Howard's Conan lived in a world of widely separated city-states with barbarian tribes and hidden lairs, with real civilization off somewhere in the distance. This describes the period in Russia perfectly. The Novgorod Republic was an alliance of city-states that formed in the wake of the decline of the Kievan Rus' empire. Threatened by marauding Finno-Ugrik tribes and the constant threat of Swedish and Teutonic invasion, the cities banded together, but remained independent, acknowledging Novgorod the city as Gosudar' Gospodin Velikiy Novgorod (Sovereign Lord Novgorod the Great.) Still a lot of intriguing going on. And a lot of empty space on most sides to expand into.
Then there's the unique cultural milieu. We've done pseudo-western feudalism to death, frankly. Medieval Russia was a bit looser. You had the Boyars, who were a close as you could come to nobility, but tended to hold the title not through tradition, but through wealth and force of arms. There was a strong Athenian democratic tradition in the towns, with the Veche, a public assembly were all citizens of a town could discuss and vote on matters. Like appointing a prince if one was needed. This is not a setting with sneering nobles in high castles, but rather one were guile and intelligence win the day!
Finally, there's the time period. The 13th century is an exciting time in northwestern Russia. The disintegration of the Kievan Rus' in the face of internal dissent and the minor fact that in 1223 the Golden Horde comes knocking is a strong plot point. You want adventure? Imagine being a Covenant of mages charged with protecting a town from a thousand Keshiks! Maybe you could hide the town in a lake...
But yeah, really like this approach. You;ve got Mongols, Byzantines, Teutonic knights, and plotting petty nobility. Who could ask for anything more!
I've often gone off on the idea that a good game setting needs to be on a frontier, away from civilization's controls. Howard's Conan lived in a world of widely separated city-states with barbarian tribes and hidden lairs, with real civilization off somewhere in the distance. This describes the period in Russia perfectly. The Novgorod Republic was an alliance of city-states that formed in the wake of the decline of the Kievan Rus' empire. Threatened by marauding Finno-Ugrik tribes and the constant threat of Swedish and Teutonic invasion, the cities banded together, but remained independent, acknowledging Novgorod the city as Gosudar' Gospodin Velikiy Novgorod (Sovereign Lord Novgorod the Great.) Still a lot of intriguing going on. And a lot of empty space on most sides to expand into.
Then there's the unique cultural milieu. We've done pseudo-western feudalism to death, frankly. Medieval Russia was a bit looser. You had the Boyars, who were a close as you could come to nobility, but tended to hold the title not through tradition, but through wealth and force of arms. There was a strong Athenian democratic tradition in the towns, with the Veche, a public assembly were all citizens of a town could discuss and vote on matters. Like appointing a prince if one was needed. This is not a setting with sneering nobles in high castles, but rather one were guile and intelligence win the day!
Finally, there's the time period. The 13th century is an exciting time in northwestern Russia. The disintegration of the Kievan Rus' in the face of internal dissent and the minor fact that in 1223 the Golden Horde comes knocking is a strong plot point. You want adventure? Imagine being a Covenant of mages charged with protecting a town from a thousand Keshiks! Maybe you could hide the town in a lake...
But yeah, really like this approach. You;ve got Mongols, Byzantines, Teutonic knights, and plotting petty nobility. Who could ask for anything more!
no subject
Date: 13 Oct 2010 00:44 (UTC)Though since he was very much focused on naval power (and rightfully so - see what that did for the British empire), I'd assume he'd want Sparky sea- or airships.
no subject
Date: 13 Oct 2010 00:48 (UTC)Long ago I read a book about Peter's "embassies" to European courts. The orders were simple. Steal anything not nailed down, bring back lots of culture, and any spare Admirals you find lying around. Got to admire that sort of larcenous spirit in a monarch.
no subject
Date: 13 Oct 2010 00:51 (UTC)But going back to Civ IV, his special ability should've been "Opponents cannot attempt a cultural victory".