gridlore: Doug looking off camera with a grin (Ka-boom)
[personal profile] gridlore


Pretty stunning.

Re: The only winning move is not to play.

Date: 22 Jun 2010 18:24 (UTC)
From: [identity profile] caerbannogbunny.livejournal.com
Actually, the only winning move is to convince the other side not to play.

One of the most useful things ever to come from nuclear weapons (and nuclear weapon testing) is the persuasion of potential enemies that outright warfare between nuclear powers is so costly as to be "unwinnable". This had/has direct effects like a greater willingness to use diplomatic means to solve problems as well as an indirect "buffering" effect where these same people exert pressure on their partners to avoid direct warfare as well.

The assumption being, of course, that these other people 1) prefer living to death (not so true for some particular religious groups), 2) know you have the means to put bombs on their loved ones (this is where the nuclear tests come from), and 3) are certain you will use them in desperate situations.

Re: The only winning move is not to play.

Date: 22 Jun 2010 18:50 (UTC)
From: [identity profile] cmdr-zoom.livejournal.com
As a plan/solution/strategy, though, it doesn't scale well: as you add more players, the odds go up that one of them will be unstable or short-sighted enough to fire theirs off to (try to) achieve their goals.

Taken to the extreme, like the situation before the apocalypse in the latest edition of Gamma World, imagine if every Something Awful goon, /b/tard, USEnet kook and Facebooker had the Bomb (or its kinetic, memetic, biological, or nanotech equivalent).

Re: The only winning move is not to play.

Date: 23 Jun 2010 08:56 (UTC)
From: [identity profile] caerbannogbunny.livejournal.com
Exactly so!

That's where my three points come in and my overall premise that it's not about not playing the game, it's about making the other guy not want to play.

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gridlore: Doug looking off camera with a grin (Default)
Douglas Berry

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