gridlore: The Imperial Sunburst from the Traveller role-playing game (Gaming - Sunburst)
[personal profile] gridlore
OK, I've been drawn back into Traveller through RTT. However, I'm not going to be buying the Spinward Marches book. As the cool kids say, "Been There, Done That."

And yes, I have the t-shirt.

The problem with the Classic setting is that it has been settled. There are no frontiers, no place to boldly go. Everywhere you turn there is some sort of interstellar authority. In talking with my pool of potential players, they want mysteries, exploration, and high weirdness. I just don't see that in the traditional setting.

So instead, I'm looking at the Long Night, specifically, about -630 Imperial (3893CE), 20 years after the formation of the Sylean Federation. I see Sylea as having held onto it's technology for the most part, sliding a bit to TL11, but lacking resources to really build a fleet of starships until a lucky find in about -660 allows them to begin expanding. The discovery of, and absorption of other near-by survivor worlds forces a change in government, and a representative republic replaces the old monarchy.

I see the Federation, twenty years after its founding, controlling about ten systems. A few will have survived the Long Night, albeit with major losses in population, other will have become tomb worlds. In the wake of consolidating power and working out how to run a small empire, the Federation is ready to begin reaching out and seeing what remains from the near-legendary days of the Rule of Man.

It is important to understand that even in a period of collapse like the Long Night, some civilization survives. Sure, the last starship to visit the world might have been in your grandfather's time, but somebody is till flying. Pocket Empires would rise, fail, or be destroyed. What made the Sylean Federation and later the Third Imperium different was stability. But it would have been a close-run thing at the start.

Never mind a society in flux as it adjusts to a new government and the economic impact of regular interstellar trade (such as it is.) There are going to be dangers out there. And nobody is quite sure what they'll be facing.

Remember, the Long Night at this point has lasted close to 900 years. That's a lot of water under the bridge. And information could be lost, degraded, corrupted by legend, or just wrong to begin with. Brave souls, armed with thousand-year old guidebooks, are going to have to go out and find what there is to find.

The bulk of the effort would fall on the Sylean Ranger Service. Formally a sort of wilderness police/forest service on Sylea, they grew into the main law enforcement/rescue service in Sylea's solar system, and were at the forefront of the first explorations, and have a reputation for resourcefulness, tenacity, and quick wits. Corporations would also send out traders, looking for new markets and new sources of raw materials, while universities and research groups would want to learn everything they could. Given the relative paucity of starships, oft times you'll find these diverse groups sharing space and having to work together to accomplish their goals.

I think this could be a fun setting, especially if I keep the vast majority of of worlds as mysteries to be filled in by individual GMs.

So, what do y'all think?

Date: 17 Aug 2008 19:06 (UTC)
From: [identity profile] aitkendrum.livejournal.com
It sounds like a solid idea.

Just need to watch the premise does seem too similar to TNE or 1248 in the general theme.

Is this a personal project or something you might write commercially with the new Developers Pack?



Date: 17 Aug 2008 19:07 (UTC)
From: [identity profile] aitkendrum.livejournal.com
"Just need to watch the premise does seem too similar to TNE or 1248 in the general theme"

Should read

Just need to watch the premise does not look too similar to TNE or 1248 in the general theme.

Date: 17 Aug 2008 20:31 (UTC)
From: [identity profile] gridlore.livejournal.com
I'm thinking about doing it commercially. The difference between this and the settings you mention is time. TNE/1248 had less than two centuries between the collapse and rebuilding. We're talking almost a thousand years here. That enough time for entire worlds to revert to a natural state, civilizations ot completely collapse.. the slate is essentially blank as far as developing the areas outside Sylean space.

Date: 17 Aug 2008 19:11 (UTC)
From: [identity profile] mikkop.livejournal.com
Sounds interesting. The only Traveller campaign I played in was set somewhere after the formation of the 3I, and it was fun. I still think one can play interesting games in the 1100 era 3I, but you're right in that there is little of discovering new. (I've run a Traveller game with nobles checkin on just one planet, and then a Grand Tour in Spinward Marches. The Grand Tour was a bit like exploring, but it was still... civilized exploring.)

You mention individual GMs there. Is this going to be a private project or are you going to offer this to Mongoose (or somebody else)? I can understand if you don't want to answer that. I could think of buying it - Spinward Marches don't interest me for the same reasons as you have, and I do own more campaign material for it than I'll ever be able to use, but a new take on Traveller might be fun.

Date: 17 Aug 2008 22:13 (UTC)
From: [identity profile] cmdr-zoom.livejournal.com
Neat. How much is the Cleon Zhunastu School of Ruthlessly Exploiting the Wogs Contact going to appear, though?

Date: 17 Aug 2008 22:43 (UTC)
From: [identity profile] gridlore.livejournal.com
Since this is about 600 years before he's born, not so much.

Date: 18 Aug 2008 01:30 (UTC)
From: [identity profile] rfmcdpei.livejournal.com
This sounds a bit like, um, is it T5?

Date: 18 Aug 2008 02:23 (UTC)
From: [identity profile] gridlore.livejournal.com
T5 is a myth. Seriously, I have no respect for Marc Miller any more. T5 was supposed to be released three years ago.

I have no clue what he is planning. If I happen to beat him to publication, so much the better as far as I'm concerned.

Date: 18 Aug 2008 03:06 (UTC)
From: [identity profile] robertprior.livejournal.com
Sounds a bit like the best parts of TNE, without the canon-mangling bits. looking forward to hearing mone…

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