gridlore: Doug looking off camera with a grin (Me - PowerPuff)
[personal profile] gridlore
I was thinking about super-hero worlds, and relative power levels. There was a post in one of the SJG forums about basing the number of metahumans on economic data (which was interesting and kept the American/European-centric feel of most comics alive) but it didn't address the power levels.

I've worked out a scale for the distribution of power levels. How many Supermen are there going to be compared to Robins?

Level 0: Baseline human. This are the normals. They can be extremely talented but lack the advantage of a metahuman trait.

Level I: Slight talent. Most of these folks don't know they even posses a metahuman trait. Their advantages are very slight and not obvious to the observer. I'd put The Punisher in this category. He could take punches to the head from Spiderman (who can lift ten tons) with no ill effects. He obviously possessed some unusual abilities in the damage resistance and healing areas. This group makes up 50% of all metahumans.

Level II: Moderate talent. At this level, the metahuman trait is obvious and extends beyond the abilities of normal people. Most level II's possess a single meta-talent, like controlling plants, telekinesis, or extreme strength. This also includes those metas with extreme levels of physical development coupled with high levels of training. Poison Ivy, Nightwing, and Iron Fist are good examples of this group. 25 percent of all metahumans fall into this group. They make up the "street" heroes.

Level III: Strong talent: These are the true superheroes (and villains) of the setting. They possess multiple metatraits that allow them to perform actions far beyond anything a normal could do. Flight, damage resistance, unusual energy effects, physical abilities that defy normal biological limitations, these are the marks of a level III. Most of this group have a set of powers grouped around a single theme. The Flash, The X-Men, Captain Britain all fall into this category. 15% of metahumans are this powerful.

Level IV: Extreme talent: At this point the metahuman in question can perform feats like lifting oil tankers out of the water, fly at FTL, and withstand almost any damage. They are the champions of the city and can single handedly handle most threats. Green Lantern, Dr. Fate, The Fantastic Four, Thor are all Level IV. Only 8% of metas reach this level.

Level V: Ultimate talent: Metahumans at this level are less people than forces of nature. There is very little they cannot do, and are nearly impossible to harm. Their powers are godlike to most people. They defend the world, if not reality, from threats. Superman, Dr. Strange, The Spectre, Adam Warlock, and the Hulk all reach this level. 2% of metas are Level V

I figure that the ratio of heroes to villains will be 40%/60% (hey, those rogues galleries have to come from somewhere!) The original article had New York City (and surrounding areas) supporting about 95 metahumans. Let's plug in the numbers

Level I: 48 metahumans. 19 heroes, 29 villains
Level II: 24 metahumans. 10 heroes, 14 villains
Level III: 14 metahumans. 6 heroes, 8 villains
Level IV: 8 metahumans. 3 heroes, 5 villains
Level V: 2 metahumans. 1 hero, 1 villain

Note that this makes no attempt to discern where the power comes from. Weird alien jewelerly given out by dying spacemen, bitten by radioactive voles, super-science, it doesn't matter.

And you just know when those two Level V metas face off, it's bad news.

Date: 8 Apr 2007 16:34 (UTC)
From: [identity profile] arib.livejournal.com
If you've ever read Powers by Brian Michael Bendis, they use a power scale to rate metas, but so far it's been kept pretty vague.

Date: 8 Apr 2007 21:16 (UTC)
ext_32976: (Default)
From: [identity profile] twfarlan.livejournal.com
There's a lot of quibbling that could be done on where you've placed your examples from each power level, but it would be quibbling. The power levels themselves are relatively straightforward and workable. They make as much sense as any of the threat assessment levels I've seen bandied about in the comics themselves, like the "Alpha/Beta/Delta/Omega Class" stuff.

Date: 8 Apr 2007 22:19 (UTC)
From: [identity profile] gridlore.livejournal.com
There's not a lot of quibbling - there's endless quibbling! But I wanted to throw some examples in.

I doubt this would be used in game, it's more a world-building tool to determine the distribution of supers worldwide. I am pleased that NYC came out far less crowded than the Marvel version.

Date: 16 Apr 2007 15:19 (UTC)
From: [identity profile] jonathonbarton.livejournal.com
49 of 18 million...
Plug the numbers in (without reference to the original work...just a straight percentage) and the reason the Marvel universe NYC is so crowded becomes apparent...

With roughly 82,000 people in the US (0.0002% of 301,624,039) at Class I and above, NYC probably retains it's "Starlet attracting" status...

*pictures a young girl getting on a bus in Iowa, suitcase in hand, dreaming of being famous someday...*

Should there be more Supers waiting tables and hoping for their big break?
...and why isn't L.A. as popular? It's just as big... It is more spread out, however... I'd imagine there's a higher percentage of Supers who can fly (or otherwise move really really fast to where they're needed) in L.A. as compared to New York...

Very Cool Tier IV

Date: 9 Apr 2007 14:59 (UTC)
From: [identity profile] jarlsberg71.livejournal.com
I've always been interested in mutant/meta/supers RPG's since my first intro to dnd left me somewhat non-plussed (had more to do with who was doing the story telling I came to find out later...)

Very cool stuff. and I like your classifications/distribution. Yeah I figure there's some squabbling with where they lie, but without getting into the 17 classifications (or whatever) of Marvel SuperHeroes, it's a general grouping.

I wonder if you accounted for power growth, with them, as they may grow either within their field or even jump to the next tier. (my reasoning is that people will get knocked off, and nature hates a void, so you'll either have more powerful meta's being born, or promoted (ala slayers in the buffy-verse )

Re: Very Cool Tier IV

Date: 10 Apr 2007 00:01 (UTC)
From: [identity profile] gridlore.livejournal.com
Like I said, this is a game development tool to determine the starting number of metahumans in any given region or city. So the lines blur, and people can certainly move up with age and experience (or in the case of the super-science types, improved technology.) They can also move down (Batgirlk getting shot and becoming Oracle, for example.)

A good example would be Static Shock (http://en.wikipedia.org/wiki/Static_Shock). In the present he's a teenager just getting control of, and discovering the extent of, his powers. 40 years down the road we learn that Stitic is concidered Earth's most powerful hero.

Date: 11 Apr 2007 23:55 (UTC)
From: [identity profile] mcity.livejournal.com
There was a recent issue of Superman where it was shown what would happen if all the villains banded together against the heroes. Basically, the world was destroyed. The heroes just couldn't stand up under that kind of assault.

Date: 12 Apr 2007 03:09 (UTC)
From: [identity profile] gridlore.livejournal.com
Do you have an issue number? I'd love to check that out.

The reason I went for the ratio I did was to allow for heroes to have a variety of "regulars" who keep showing up, and to make it hard for the heroes.

Besides, I have a dim view of human nature, and am pretty sure that if most people were granted superpowers, they'd be off and running for the nearest bank to rob it.

Date: 12 Apr 2007 03:15 (UTC)
From: [identity profile] mcity.livejournal.com
It was a whole plotline. Some time traveling wizard came back in time and showed Supes exactly how, if he didn't stop saving the world, how he was going to destroy it. Just check back a few months.

Profile

gridlore: Doug looking off camera with a grin (Default)
Douglas Berry

October 2023

S M T W T F S
1234567
891011121314
15161718192021
2223 2425262728
293031    

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 15th, 2025 07:00 pm
Powered by Dreamwidth Studios