gridlore: Photo: Rob Halford on stage from the 1982 "Screaming for Vengeance" tour (Music - Rob Halford)
[personal profile] gridlore
It took three years, but it was mostly worth the wait.

I'm a Metalhead. I have been since 1983. I love almost all forms of the genre, so to see a TTRPG dedicated to the concept of a freewheeling, horns-flashing, headbanging game made me happy to back the Kickstarter.

Let's pretend we're all at a late-night restaurant after a show, sharing french fries and ranch dressing—first, the complaints.

The game is jargon-heavy. Successes are "Tributes," for example. Several important concepts are buried in the text. I had to keep flipping back to the glossary to comprehend the rule I was reading. The rules could be slightly better organized. Many simple proofreading and editing errors should have been caught in the layout process. Each of the six Metal Gods gets a single "art page" describing them and their goals. One of them is cut off mid-sentence. Later in the book, extraneous letters and odd cuts appear. I get meeting an already blown shipping date, but two extra pairs of eyes and one week of rewriting would have fixed these issues.

Now the things that make us throw up the horns, sing along, and get thrown out of Denny's at 3 A.M.

The tone of the writing and the artwork all build the setting and feel of Ragnarock perfectly. One of my early misconceptions was this was a game about being a metal band in Ragnarock. No, this is about being fucking Metal Demigods in Ragnarock. If this means your Avatar is Hammerhead Türzertrümmerer, who literally has a giant hammer for a head and two giant fucking Teutonic hammers for hands? Go for it!

Attributes and Skills are combined. For example, our friend Hammerhead should put some points in Brute if he wants to break down doors. You also choose a Metal God and a Tone. I'll detail character generation later because it is an adventure in itself, and yes, you can die during character generation.

The world-building requires two encores because there are two worlds. Mundania, where all of us Work Units (formerly known as People) are trapped, and Raganrock, where a few lucky souls can escape to fight the good fight. Your mortal body is still in Mundania, filling out TPS reports or stamping passports or whatever soul-destroying job the Executors and Upper Management have bestowed on you. They desire absolute obedience and conformity. Think of the worst dystopian SF you've ever read or seen. The Adjustment Bureau. Matrix Revolutions without the happy ending. A Stalinist gray wasteland if Stalin and J.P. Morgan joined forces.

But you have escaped, been drawn to the Spiral Umbilical, and if you survived. . . welcome to the party, pal!

So, there will be a second reading in the near future. I'll run my idea for a character through the introductory adventure, which is also an ideal Session Zero and character-building exercise.

What do I want? Aside from a corrected book. . .
  • A proper atlas and gazetteer of Ragnarok.
  • A handout of the basic creation myth.
  • The Spiral Umbilical adventure as a download.


Update from [personal profile] kshandra, 23 Nov 2023: One of the mutual friends Doug and I had through social media is [personal profile] laurenthemself, who among other things works with Ivan Van Norman, the man behind Gods of Metal. I can't find the comment currently, but they promised that they would hold a ceremonial bonfire and "send" Doug a copy of the errata that way. That's metal AF, if you ask me.
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gridlore: Doug looking off camera with a grin (Default)
Douglas Berry

October 2023

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