![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This takes place after the destruction of the Empire of the Giants and the scattering of the Dragons during the Greater War of the Gods and shortly after the Races of the Tree were created. It was a Golden Age, where the Races of the Tree (humans, dwarfs, halflings, and gnomes) worked together in harmony. Some humans, however, were touched by the Corpus Infernus and roamed the lands as barbarian raiders.
The orcs were created when the demon-touched leader of the greatest barbarian horde was frustrated by his inability to break the defenses of one of the great cities of this legendary age. This leader, Grummish One-Eye, made a pact with Canarak, God of Slaughter to allow him to sack this city.
Overnight, his army was twisted into what we now know as orcs, and with their new-found ferocity, were able to destroy one of the last Golden Cities. But Grummish's triumph was short-lived, as almost immediately his army turned on itself. Grummish himself was killed and is now a demigod in the service of Canarak.
Orcs, being children of Canarak, are violent beings who kill for sport. They live in tribal groups where the strongest and most successful lead by right of force. Orc warbands raid more civilized lands as a way of proving their worth. Orcs don't care about the value of treasure beyond its value as a display of the martial prowess in stealing it.
Orc tribes tend to weed out their own weaklings through hazing and ritual combat. Some males are expelled and forced to find new bands to join. Sometimes, a tribe will grow too large and destroy itself in a frenzy of destruction. While not strictly nocturnal, orcs prefer to operate in dim light. Bands usually try to find a cave system or abandoned tomb complex as a stronghold. Since they crave combat, they will abandon an area if it lacks challenges.
Rarely, an orc will appear with the strength, charisma, and intelligence to unite the tribes into a horde. Such orcs are known as "Grummishning haqiqiy o'g'li" or a "True Son of Grummish." When a True Son appears, civilized nations tremble. The only way to end the threat is to kill the true son.
I use the D&D5e sourcebook The Book of the Righteous for my games, as it is an excellent and complete pantheon, and most of it is system-neutral. It's also fairly easy to add to in careful doses. I've added the giants as div, a variant of the first intelligent species created by the gods. Other div in the current age are the elves, fae, and other nature spirits. These specific div were touched by the primal gods of the elements to create servants. Which is why you have fire giants, storm giants, etc.
The orcs were created when the demon-touched leader of the greatest barbarian horde was frustrated by his inability to break the defenses of one of the great cities of this legendary age. This leader, Grummish One-Eye, made a pact with Canarak, God of Slaughter to allow him to sack this city.
Overnight, his army was twisted into what we now know as orcs, and with their new-found ferocity, were able to destroy one of the last Golden Cities. But Grummish's triumph was short-lived, as almost immediately his army turned on itself. Grummish himself was killed and is now a demigod in the service of Canarak.
Orcs, being children of Canarak, are violent beings who kill for sport. They live in tribal groups where the strongest and most successful lead by right of force. Orc warbands raid more civilized lands as a way of proving their worth. Orcs don't care about the value of treasure beyond its value as a display of the martial prowess in stealing it.
Orc tribes tend to weed out their own weaklings through hazing and ritual combat. Some males are expelled and forced to find new bands to join. Sometimes, a tribe will grow too large and destroy itself in a frenzy of destruction. While not strictly nocturnal, orcs prefer to operate in dim light. Bands usually try to find a cave system or abandoned tomb complex as a stronghold. Since they crave combat, they will abandon an area if it lacks challenges.
Rarely, an orc will appear with the strength, charisma, and intelligence to unite the tribes into a horde. Such orcs are known as "Grummishning haqiqiy o'g'li" or a "True Son of Grummish." When a True Son appears, civilized nations tremble. The only way to end the threat is to kill the true son.
I use the D&D5e sourcebook The Book of the Righteous for my games, as it is an excellent and complete pantheon, and most of it is system-neutral. It's also fairly easy to add to in careful doses. I've added the giants as div, a variant of the first intelligent species created by the gods. Other div in the current age are the elves, fae, and other nature spirits. These specific div were touched by the primal gods of the elements to create servants. Which is why you have fire giants, storm giants, etc.