Radiance Bath! Wait, wrong game. . .
Nov. 22nd, 2020 02:43 pmThe latest DLC for Civilization VI dropped last week. We got as a new Civilization, Babylon, under the benevolent rule of Hammurabi. Just finished my first game with him, Diplomacy Win in 1974. Large map, Prince difficulty.
Each civilization and leaders have different strengths and weaknesses. For Babylon, it all comes down to Eurkas. As you research new technologies, or just play the game, certain actions or events will give you a boost to specific technologies. Kill a unit with a slinger, get a boost to Archery. Settle on a coast tile, gain insights on Sailing, and so forth. Such boosts can influence your decisions on research and planning. For example, if you find iron in your borders, building a mine on it not only starts your stockpile of iron but gives a Eureka for Iron Working.
Hammurabi changes that. Now, gaining a Eureka grants the technology. Which leads to some spectacular leaps up the technology tree. The problem is effectively making use of these new discoveries. But this comes at a price, as the usual Science generated by your civilization is cut by half, giving you longer research times. It makes for a nice balance.
I found that strategically building Campuses for maximum science output, building every wonder that increased science, and taking policy cards that increased science helped balance the 50% cut. But when playing Babylon, getting Great Scientists is your goal. Each of them gives 2-3 Eurekas when activated. So building Holy Sites just to harvest Faith for buying scientists out from other leaders is a strong plan. Also, build a strong economy.
One very nice new feature, the game scoring system now recognizes that playing peacefully is worth rewarding. My only war came when Trajan declared war on me due to an Alliance. But he was on another continent and my Missile Crusier made short work of his frigates.
Each civilization and leaders have different strengths and weaknesses. For Babylon, it all comes down to Eurkas. As you research new technologies, or just play the game, certain actions or events will give you a boost to specific technologies. Kill a unit with a slinger, get a boost to Archery. Settle on a coast tile, gain insights on Sailing, and so forth. Such boosts can influence your decisions on research and planning. For example, if you find iron in your borders, building a mine on it not only starts your stockpile of iron but gives a Eureka for Iron Working.
Hammurabi changes that. Now, gaining a Eureka grants the technology. Which leads to some spectacular leaps up the technology tree. The problem is effectively making use of these new discoveries. But this comes at a price, as the usual Science generated by your civilization is cut by half, giving you longer research times. It makes for a nice balance.
I found that strategically building Campuses for maximum science output, building every wonder that increased science, and taking policy cards that increased science helped balance the 50% cut. But when playing Babylon, getting Great Scientists is your goal. Each of them gives 2-3 Eurekas when activated. So building Holy Sites just to harvest Faith for buying scientists out from other leaders is a strong plan. Also, build a strong economy.
One very nice new feature, the game scoring system now recognizes that playing peacefully is worth rewarding. My only war came when Trajan declared war on me due to an Alliance. But he was on another continent and my Missile Crusier made short work of his frigates.