Vajra, Part 2
Apr. 18th, 2017 06:25 pmI'm still deep in research and character creation for Task Force Singh and hope to have more concrete bits for all of you at some point soon. I've been dealing with some other issues that have kept me from being as diligent as I should be. Again, mea culpa, mea culpa, mea maxima culpa.
But I must admit that I've been pleased with the feedback I've been getting, and want to address some of the comments and suggestions I've received both on Dreamwidth and on Facebook. Let's make this a great ship and setting!
First of all, on further research, I'm changing something I stated earlier. At first, I didn't want ships traveling in hyperspace subject to detection by ships and stations in normal space. While reading multiple descriptions of naval combat in Castles of Steel, it's become clear that "spotting smoke" was quite often the signal for ships to rig for battle, or at least go to a higher state of readiness until the approaching ship or ships could be identified.
So now ships in hyper can be detected, but that detection is limited to the knowledge that there is something moving nearby in hyperspace. Extended observation can reveal a general course and measurement of speed, and in the case of multiple contacts, a rough count. But nothing beyond the roughest idea of size. At some points, three cruisers traveling together could present the signature of a single battleship.
While this ability is most important to solar systems for traffic control and the early warning of hostile craft, it also aides ships traveling as a squadron in station keeping. To keep the fog of war intact, this sort of detection isn't always available or certain. As with everything, distance equals loss of signal strength, so if the ship approaches a system far from the detectors, there will be little warning.
The same goes for ships in transit together. It is quite possible for a ship to wander "off the beam" and lose track of their squadron. Since warships travel under strict orders, it's entirely possible that a UN Destroyer, as an example, might not know the final destination of their group.
I almost used "flotilla" there. While I can transfer a lot of naval terms, that one won't fly.
A number of people asked about the Vajra's ship's mascot. While it's a fun idea, I'm vetoing that one. Hyperspace travel is harmful to anything that requires electrical fields to operate, including pretty much all forms of life that we know of. So it would be heartless to subject an innocent animal to the constant trauma of FTL flight, especially on a ship that makes runs of frankly dangerous distances at high speeds, two factors that increase the onset and severity of Hyperspace Adaptation Syndrome. Sorry, no space monkeys on the Vajra.
Nicknames. This one has come up a few times. Since Vajra means both thunderbolt and diamond, I'm thinking The Big Bolt. I'd love to connect to some Hindi speakers to find what a properly scatological nickname bestowed by the lower-ranking crew. I have a list of Hindi pejoratives to use when it comes to what the engineers call the engines, power plants, and all the damn things that break.
Ship's traditions. I'm open to suggestions. Just remember this is a ship of the Deep Space Fleet, under strict military discipline, operating in an environment where everything can kill you. So shenanigans should be subdued.
The Vajra was the first of her class to be built. Going back to the Dreadnought building war of the late 19th century, we can say that the Vajra was the first of her kind to be built. Perhaps it was a quantitative improvement in gravitics or fusion plant output that allowed for more heavy guns to be carried with more armor without sacrificing real-space acceleration or speed in hyperspace.
The real revolution in the Vajra-class was not installing Autonomous Attack Vehicle tubes and support in addition to the grasers. The Vajra was designed to be a brawler, built with ten 200 Gigajoule grasers in heavy two gun turrets, 12 108 Gigajoule graser turrets, and 12 64 Gigajoule rapid-fire grasers in barbettes. Devastating at close range, she has no long range punch. She was built to be the center of a squadron with other ships handling the AAV duties.
The changes were probably mostly cosmetic in the later hulls. No two warships are identical, and in her long life, the Vajra has probably been overhauled several times. The main difference between DSF Vajra and her newer sisters is the latest generation battlewagons will be bigger, faster, and carry heavier guns. Which is why at the beginning of the book the Vajra and her battle group are flying the flag far from the main action.
But I must admit that I've been pleased with the feedback I've been getting, and want to address some of the comments and suggestions I've received both on Dreamwidth and on Facebook. Let's make this a great ship and setting!
First of all, on further research, I'm changing something I stated earlier. At first, I didn't want ships traveling in hyperspace subject to detection by ships and stations in normal space. While reading multiple descriptions of naval combat in Castles of Steel, it's become clear that "spotting smoke" was quite often the signal for ships to rig for battle, or at least go to a higher state of readiness until the approaching ship or ships could be identified.
So now ships in hyper can be detected, but that detection is limited to the knowledge that there is something moving nearby in hyperspace. Extended observation can reveal a general course and measurement of speed, and in the case of multiple contacts, a rough count. But nothing beyond the roughest idea of size. At some points, three cruisers traveling together could present the signature of a single battleship.
While this ability is most important to solar systems for traffic control and the early warning of hostile craft, it also aides ships traveling as a squadron in station keeping. To keep the fog of war intact, this sort of detection isn't always available or certain. As with everything, distance equals loss of signal strength, so if the ship approaches a system far from the detectors, there will be little warning.
The same goes for ships in transit together. It is quite possible for a ship to wander "off the beam" and lose track of their squadron. Since warships travel under strict orders, it's entirely possible that a UN Destroyer, as an example, might not know the final destination of their group.
I almost used "flotilla" there. While I can transfer a lot of naval terms, that one won't fly.
A number of people asked about the Vajra's ship's mascot. While it's a fun idea, I'm vetoing that one. Hyperspace travel is harmful to anything that requires electrical fields to operate, including pretty much all forms of life that we know of. So it would be heartless to subject an innocent animal to the constant trauma of FTL flight, especially on a ship that makes runs of frankly dangerous distances at high speeds, two factors that increase the onset and severity of Hyperspace Adaptation Syndrome. Sorry, no space monkeys on the Vajra.
Nicknames. This one has come up a few times. Since Vajra means both thunderbolt and diamond, I'm thinking The Big Bolt. I'd love to connect to some Hindi speakers to find what a properly scatological nickname bestowed by the lower-ranking crew. I have a list of Hindi pejoratives to use when it comes to what the engineers call the engines, power plants, and all the damn things that break.
Ship's traditions. I'm open to suggestions. Just remember this is a ship of the Deep Space Fleet, under strict military discipline, operating in an environment where everything can kill you. So shenanigans should be subdued.
The Vajra was the first of her class to be built. Going back to the Dreadnought building war of the late 19th century, we can say that the Vajra was the first of her kind to be built. Perhaps it was a quantitative improvement in gravitics or fusion plant output that allowed for more heavy guns to be carried with more armor without sacrificing real-space acceleration or speed in hyperspace.
The real revolution in the Vajra-class was not installing Autonomous Attack Vehicle tubes and support in addition to the grasers. The Vajra was designed to be a brawler, built with ten 200 Gigajoule grasers in heavy two gun turrets, 12 108 Gigajoule graser turrets, and 12 64 Gigajoule rapid-fire grasers in barbettes. Devastating at close range, she has no long range punch. She was built to be the center of a squadron with other ships handling the AAV duties.
The changes were probably mostly cosmetic in the later hulls. No two warships are identical, and in her long life, the Vajra has probably been overhauled several times. The main difference between DSF Vajra and her newer sisters is the latest generation battlewagons will be bigger, faster, and carry heavier guns. Which is why at the beginning of the book the Vajra and her battle group are flying the flag far from the main action.