Doing a little more world building for my eventual NaNoWrMo project. I plan to have everything ready to roll come November 1st. Setting, characters, plot and subplots laid out in Scrivener (a program I heartily endorse, by the way) so that I can start writing. That's part of the reason I'm doing 750 words, to get into that writing habit day after day. Get the word count up, work on my typing, and most of all cure myself of that insufferable urge to correct my mistakes as I go, as that always derails my train of thought.
So, today I'm going to look at the weaponry these ships will be carrying. Again, I'm going for a Golden Age of Battleships feel for the book. So recreating what a WWI battleship would be carrying is my main thrust, with a few exceptions for logic's sake.
The battle is going to be split into two "zones" in terms of weapons usage. Beyong about 10 light seconds (call it 3 million kilometers) combat will be carried out by Autonomous Attack Vehicles. These are the setting's equivalents of torpedo boats. An AAT is an unmanned carrier system for payloads attached to a big honking drive and guided both by internal programing and orders from the launching ship.
AATs are going to be fast, agile, and designed to get close enough to the target to launch attacks with nearly no time for response. The standard configuration is a "bus" system where the AAT carries smaller missiles with sprint engines and hyper-dense penetrators. These are the no-nonsense, kinetic kill weapons. They poke holes in things, and a AAT might carry twenty of them, all launched at once.
Other common packages are electronic warfare loads designed to degrade the enemy's sensors, senor platforms, packages that drop decoys that mimic AATs, and even big freaking fusion bombs to destroy large soft targets like space stations.
AATs are multi-use vehicles. It is expected that every attempt will be made to bring them back safely after an attack run. Any Captain who fritters away his AAT compliment will soon find himself flying a desk. Capital ships like battleships and dreadnoughts, won't carry many AAT tubes. Cruisers are the AAT-heavy ships, especially specialized missile cruisers flown by most navies.
Inside 10LS the battle shifts to energy weapons. The near univeral weapon is the gamma-ray laser, or graser. This is an extremely power burst of coherent gamma rays directed at a target. The weapons are rated by their effective output in Gigajoules (GJ). 1 GJ is equal in power to about 500 lbs of TNT. A typical main gun on a battle ship will put 200 GJ onto the target, or the equivalent of nearly 48 tons of TNT focused on a very small area. The grasers are fired in pairs from the same mounting, with the shots going out a fraction of a second apart, so the two blasts hit in close succession. Smaller mounts range from 5 to 40 GJ.
To power these shots, the guns are fed "shells" consisting of the lasing apparatus and and fusion power plant that consumes itself in creating the pulse of energy. The shots travel down a barrel that is a combination of wave guides and scattering protection to prevent damage to the firing battleship. These barrels would be 3 or 4 meters long for the big guns. The entire firing mechanism is in a turret that can rotate and track to place rounds where they are needed.
Which is exactly the feel I'm looking for. Because of the higher than normal reliance on human crews caused by the problems with hyperspace travel, the gun mounts are going to be hives of frantic activity in tight quarters as shells (I need a better word for those . . . cartridges? charges?) come up from the magazine, are placed into the firing chamber, all safety checks done, and fire! An outside observer wouldn't see anything, these beams are afar, far outside human vision. But I imagine that the impact would be spectacular to say the least.
There is a third many weapon system, rapid fire railguns that send streams of fire to destroy ATTs that get to close. These are mostly seen on smaller escort ships like destroyers and frigates, but a big ship will mount a few just in case. Generally, these are slaved to their own fire control systems and once given the clear by command, operate independently.
The one place you don't want to be in my book is between to flotillas slugging it out. Not at all healthy.
All comments and questions welcomed, as always.
So, today I'm going to look at the weaponry these ships will be carrying. Again, I'm going for a Golden Age of Battleships feel for the book. So recreating what a WWI battleship would be carrying is my main thrust, with a few exceptions for logic's sake.
The battle is going to be split into two "zones" in terms of weapons usage. Beyong about 10 light seconds (call it 3 million kilometers) combat will be carried out by Autonomous Attack Vehicles. These are the setting's equivalents of torpedo boats. An AAT is an unmanned carrier system for payloads attached to a big honking drive and guided both by internal programing and orders from the launching ship.
AATs are going to be fast, agile, and designed to get close enough to the target to launch attacks with nearly no time for response. The standard configuration is a "bus" system where the AAT carries smaller missiles with sprint engines and hyper-dense penetrators. These are the no-nonsense, kinetic kill weapons. They poke holes in things, and a AAT might carry twenty of them, all launched at once.
Other common packages are electronic warfare loads designed to degrade the enemy's sensors, senor platforms, packages that drop decoys that mimic AATs, and even big freaking fusion bombs to destroy large soft targets like space stations.
AATs are multi-use vehicles. It is expected that every attempt will be made to bring them back safely after an attack run. Any Captain who fritters away his AAT compliment will soon find himself flying a desk. Capital ships like battleships and dreadnoughts, won't carry many AAT tubes. Cruisers are the AAT-heavy ships, especially specialized missile cruisers flown by most navies.
Inside 10LS the battle shifts to energy weapons. The near univeral weapon is the gamma-ray laser, or graser. This is an extremely power burst of coherent gamma rays directed at a target. The weapons are rated by their effective output in Gigajoules (GJ). 1 GJ is equal in power to about 500 lbs of TNT. A typical main gun on a battle ship will put 200 GJ onto the target, or the equivalent of nearly 48 tons of TNT focused on a very small area. The grasers are fired in pairs from the same mounting, with the shots going out a fraction of a second apart, so the two blasts hit in close succession. Smaller mounts range from 5 to 40 GJ.
To power these shots, the guns are fed "shells" consisting of the lasing apparatus and and fusion power plant that consumes itself in creating the pulse of energy. The shots travel down a barrel that is a combination of wave guides and scattering protection to prevent damage to the firing battleship. These barrels would be 3 or 4 meters long for the big guns. The entire firing mechanism is in a turret that can rotate and track to place rounds where they are needed.
Which is exactly the feel I'm looking for. Because of the higher than normal reliance on human crews caused by the problems with hyperspace travel, the gun mounts are going to be hives of frantic activity in tight quarters as shells (I need a better word for those . . . cartridges? charges?) come up from the magazine, are placed into the firing chamber, all safety checks done, and fire! An outside observer wouldn't see anything, these beams are afar, far outside human vision. But I imagine that the impact would be spectacular to say the least.
There is a third many weapon system, rapid fire railguns that send streams of fire to destroy ATTs that get to close. These are mostly seen on smaller escort ships like destroyers and frigates, but a big ship will mount a few just in case. Generally, these are slaved to their own fire control systems and once given the clear by command, operate independently.
The one place you don't want to be in my book is between to flotillas slugging it out. Not at all healthy.
All comments and questions welcomed, as always.