Having finally finished my work on the religion stuff (Islam? Heretical sect that believe that Law is the supreme virtue. Except for the western Sahara and Spain, it has a similar spread.) I need a break before tackling the political layout and history.
I've been jonesing for some good old-fashined Space Opera. Between reading the Ultramarines Omnibus and re-watching Babylon 5 I'm in a mood for fast ships and handy blasters. and when I say Space Opera, I mean Space Opera, FGU's epic RPG. Where Traveller took a semi-hard science, toolkit approach to mechanics and setting, SO gleefully threw in everything they could think of, including the kitchen sink. You could play a lightsaber-wielding Vulcan fighting the Arachnids from Heinlein's Starship Troopers without having to add a single house rule. Did I mention that the Vulcan is also a Lensman? Yeah, great game.
Very amused to see that my spell-checker recognizes lightsaber as a correctly spelled word.
Space Opera had one of my all-time favorite easily misinterpreted rules. One section of the character generation rules lists all the goodies characters get from their previous careers. Several of the space related careers had the following phrase inserted into the list: "one complete ship, Summer and Winter uniform," As a power gaming 14 year old, you can see how I read that one. Especially as the list was a block of items set apart by commas.
Along with the Vulcans (called "Transhumans" in the rules) there was also the usual animal people aliens. Dog people, Caqt people (two versions, the MekPurr and the savage Avatars), bear people, bird people, lizard people, etc., etc. Even as a kid raised on Star Trek this bugged me. We're the upright, tool-using animals we are because of how we evolved. Even assuming that an effective predator like a cat would evolve full intelligence, the odds of it having the same body plan as we have is remote at best. So, being me, I've written a solution.
( Worldbuilding is my crack. )
I've been jonesing for some good old-fashined Space Opera. Between reading the Ultramarines Omnibus and re-watching Babylon 5 I'm in a mood for fast ships and handy blasters. and when I say Space Opera, I mean Space Opera, FGU's epic RPG. Where Traveller took a semi-hard science, toolkit approach to mechanics and setting, SO gleefully threw in everything they could think of, including the kitchen sink. You could play a lightsaber-wielding Vulcan fighting the Arachnids from Heinlein's Starship Troopers without having to add a single house rule. Did I mention that the Vulcan is also a Lensman? Yeah, great game.
Very amused to see that my spell-checker recognizes lightsaber as a correctly spelled word.
Space Opera had one of my all-time favorite easily misinterpreted rules. One section of the character generation rules lists all the goodies characters get from their previous careers. Several of the space related careers had the following phrase inserted into the list: "one complete ship, Summer and Winter uniform," As a power gaming 14 year old, you can see how I read that one. Especially as the list was a block of items set apart by commas.
Along with the Vulcans (called "Transhumans" in the rules) there was also the usual animal people aliens. Dog people, Caqt people (two versions, the MekPurr and the savage Avatars), bear people, bird people, lizard people, etc., etc. Even as a kid raised on Star Trek this bugged me. We're the upright, tool-using animals we are because of how we evolved. Even assuming that an effective predator like a cat would evolve full intelligence, the odds of it having the same body plan as we have is remote at best. So, being me, I've written a solution.
( Worldbuilding is my crack. )