I've long wanted to do a "weird space" campaign, set somewhere where the normal rules of the universe don't apply. pocket universes, mystical spaces, places like that. I've also had a desire to combine swashbuckling, space opera, and great quests into a game. Today I've been reading through some old Sluggy Freelance story lines and rediscovered the
Oceans Unmoving saga. I think this might be the thing for me.
( On Timeless Space and the Oceans Unmoving )So, a very interesting setting. Lots of holes (where does water come from for farming and drinking was one question that popped into my head) but for a good game of Timeless Space Opera and Piracy on the Oceans Unmoving who needs all the details? This is also a setting custom made for GURPS. There are so many plots to follow... try to find Teknokon One and escape. Foil the plots of Sir John Jacobs and his right-hand witch Lady Noga as they try to rule timeless space. Learn the secret of the Teknokons, and perhaps the secret behind the Oceans Unmoving! Cutlasses and Computers, Ho!
I'd have to kludge together some rules for personal time, and the effects of losing time, but that should be too hard (base it on mass, perhaps, with different constants for plants, animals, and sapients.)
Speak of kludges, this might work as a game using
kLoOge.Werks. It would mean one hell of a lot of work, but the chance to actually game again would make it worth it.
So now a poll
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Poll #808124]