The Fog of War
Mar. 23rd, 2006 09:01 amI'm in another Ultracorps beta test. This one titled "The Can Be Only One!" Six players, 100 turns. So far one player has been eliminated, and another seems to have abandoned the game (he's not conquered a single world, and his last log in was over a dozen turns ago.)
I'm in the lead in most categories. Currently I'm leading in worlds owned (12) and a close second in the other three main categories (Firepower, Wealth, and Population.) My main rival is Ckat.
We're facing each other over a small gulf. The game allows me to see into systems to check they stats of ships present and the like. So I could see that he had two massive fleets at two of the worlds. I was busily building up my own fleet strength. Then last turn, his fleets vanished. I don't have the sensor net I'd like yet (other priorities, you understand) so I had no idea where they had gone. So I had to assume he'd launched an invasion. This caused me to reshuffle fleets; creating a few fast units that raced to reinforce weak worlds on the frontier. I also reorganized my construction queue to provide more defensive units for likely targets and began building the bloody sensors.
But I also made one more decision. Knowing that Ckat had left a couple of good targets basically uncovered, I launched an invasion of Batcave (the home world of the one player eliminated) using my fleets Angel of Retribution and War Pigs. Also, Battle Fleet Screaming for Vengeance is attacking a neutral world on the edge of Ckat's territory. This will give me a quick base to retreat to if things go south on me.
Well, this morning we had a new turn. As it happens, Ckat hadn't launched an invasion. He instead took two neutrals. But it's too late to recall my fleets. So I may have launched a premature war based on faulty intelligence analysis. Which means that I need to get everything ready for a second wave ASAP.
Needless to say, I love this game.
And iTunes wins with the music.
I'm in the lead in most categories. Currently I'm leading in worlds owned (12) and a close second in the other three main categories (Firepower, Wealth, and Population.) My main rival is Ckat.
We're facing each other over a small gulf. The game allows me to see into systems to check they stats of ships present and the like. So I could see that he had two massive fleets at two of the worlds. I was busily building up my own fleet strength. Then last turn, his fleets vanished. I don't have the sensor net I'd like yet (other priorities, you understand) so I had no idea where they had gone. So I had to assume he'd launched an invasion. This caused me to reshuffle fleets; creating a few fast units that raced to reinforce weak worlds on the frontier. I also reorganized my construction queue to provide more defensive units for likely targets and began building the bloody sensors.
But I also made one more decision. Knowing that Ckat had left a couple of good targets basically uncovered, I launched an invasion of Batcave (the home world of the one player eliminated) using my fleets Angel of Retribution and War Pigs. Also, Battle Fleet Screaming for Vengeance is attacking a neutral world on the edge of Ckat's territory. This will give me a quick base to retreat to if things go south on me.
Well, this morning we had a new turn. As it happens, Ckat hadn't launched an invasion. He instead took two neutrals. But it's too late to recall my fleets. So I may have launched a premature war based on faulty intelligence analysis. Which means that I need to get everything ready for a second wave ASAP.
Needless to say, I love this game.
And iTunes wins with the music.