As always, I want more.
Dec. 5th, 2014 04:08 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Been playing a lot of Madden NFL 11* recently. Started a new version of me in Superstar. This would be the younger, taller, heavier, talented version of me who played QB for San Jose State and got picked in the 3rd round of the draft by the Green Bay Packers.
It's pretty fun. You take part in pre-season workouts and practices to earn points to increase you stats, run through game plan plays to earn points that increase their chance of working on game day, and try to become a starter in the NFL.
Along with your playing stats, there are two important stats to watch: influence and ego. The first is how you are regarded by teammates and coaches. You increase influence by performing well in a game. Break two tackles and throw a 30 yard touchdown in the 4th quarter to win the game? Big increase. Throw an interception that gets taken back for a touchdown? Big loss. Influence become important when you start acquiring roles.
Roles are gained by having certain playing stats reach certain levels. For example, a running back with high Strength and Break Tackle numbers will earn the role of Bruiser. In game, as you gain influence, you get points to spend on your roles. A Bruiser can increase the Run Block attribute of his offensive line, and at high levels, reduce the Tackle stat of opposing linebackers. You can switch roles (if you have more than one) when prompted by the game.
Ego is a measure of of how the world sees you. Positive ego means you are seen as a team player, negative ego means you are more a selfish spot-light grabber. This mainly impacts influence. Players with negative ego gain influence faster, but lose it far more quickly when something bad happens.
A lot of fun, but I want more. I'm making all this money, what am I doing with it? NFL players get lots of chances to do charity events. Why can't Doug Berry be out there doing PSAs and Rotary Club dinners? More importantly, why can't I be photographed leaving a strip club at 0200?
What I'd like to see is some "lifestyle" controllers. A sliding scale on how you handle your social life, for example. On the far left, you're a monk. Far right, and you are on the VIP list of every club in every NFL city. On the left hand of the scale, you'd take an influence and ego hit ("this guy's too good to party with us, we're too good to block for him!") while boosting your key stats. On the other hand, being the party animal would boost influence and ego, but hit your stats on game day. I'd also like to see more opportunities like civil events come up. Plus, adding an accountant to the mix would be nice so you could see just how much money you make each year.
*Yes, I'm several versions behind. If someone wants to buy me a PS/4 and the latest version, I'd happily accept.
It's pretty fun. You take part in pre-season workouts and practices to earn points to increase you stats, run through game plan plays to earn points that increase their chance of working on game day, and try to become a starter in the NFL.
Along with your playing stats, there are two important stats to watch: influence and ego. The first is how you are regarded by teammates and coaches. You increase influence by performing well in a game. Break two tackles and throw a 30 yard touchdown in the 4th quarter to win the game? Big increase. Throw an interception that gets taken back for a touchdown? Big loss. Influence become important when you start acquiring roles.
Roles are gained by having certain playing stats reach certain levels. For example, a running back with high Strength and Break Tackle numbers will earn the role of Bruiser. In game, as you gain influence, you get points to spend on your roles. A Bruiser can increase the Run Block attribute of his offensive line, and at high levels, reduce the Tackle stat of opposing linebackers. You can switch roles (if you have more than one) when prompted by the game.
Ego is a measure of of how the world sees you. Positive ego means you are seen as a team player, negative ego means you are more a selfish spot-light grabber. This mainly impacts influence. Players with negative ego gain influence faster, but lose it far more quickly when something bad happens.
A lot of fun, but I want more. I'm making all this money, what am I doing with it? NFL players get lots of chances to do charity events. Why can't Doug Berry be out there doing PSAs and Rotary Club dinners? More importantly, why can't I be photographed leaving a strip club at 0200?
What I'd like to see is some "lifestyle" controllers. A sliding scale on how you handle your social life, for example. On the far left, you're a monk. Far right, and you are on the VIP list of every club in every NFL city. On the left hand of the scale, you'd take an influence and ego hit ("this guy's too good to party with us, we're too good to block for him!") while boosting your key stats. On the other hand, being the party animal would boost influence and ego, but hit your stats on game day. I'd also like to see more opportunities like civil events come up. Plus, adding an accountant to the mix would be nice so you could see just how much money you make each year.
*Yes, I'm several versions behind. If someone wants to buy me a PS/4 and the latest version, I'd happily accept.