- is obvious: Traveller was the brass ring, and he's lunging after it to grab it anyway he can. What else is he known for? It's exactly like the current, 'why bother' version of Metamorphosis Alpha - it's all James Ward is remembered for - it's all he's got.
I, too, picked up Traveller in 1977, and I, too, regard it as a foundation-stone. The only basic change I ever made to the rules was making the jump-drive instantaneous - if you're leaving normal space, you're leaving normal time. In practice this didn't change the society as much as you might think, because you also had to be much farther away - in our system, beyond Jupiter.
I collected Traveller TNE and FF&S, and I liked them as reference works, but by then I'd quit actually playing. Until GURPS Traveller came out, and afterward, I had what I needed, and didn't trouble to buy anything else.
Nor, to my mind, is there any need even now. What the basic 1977 system can't handle, GURPS can!
“Why Marc is Bothering”
Date: 19 Nov 2011 18:42 (UTC)- is obvious: Traveller was the brass ring, and he's lunging after it to grab it anyway he can. What else is he known for? It's exactly like the current, 'why bother' version of Metamorphosis Alpha - it's all James Ward is remembered for - it's all he's got.
I, too, picked up Traveller in 1977, and I, too, regard it as a foundation-stone. The only basic change I ever made to the rules was making the jump-drive instantaneous - if you're leaving normal space, you're leaving normal time. In practice this didn't change the society as much as you might think, because you also had to be much farther away - in our system, beyond Jupiter.
I collected Traveller TNE and FF&S, and I liked them as reference works, but by then I'd quit actually playing. Until GURPS Traveller came out, and afterward, I had what I needed, and didn't trouble to buy anything else.
Nor, to my mind, is there any need even now. What the basic 1977 system can't handle, GURPS can!