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Oh, by the way..
.. the previous entry was inspired by this essay.
and he's right. Classic Traveller had the best cover of all time. Those words still give me chills.
and he's right. Classic Traveller had the best cover of all time. Those words still give me chills.
Hm.
Re: Hm.
(Anonymous) 2006-03-26 08:17 pm (UTC)(link)I liked Space Opera for the setting and the sector atlas books if nothing else, I always wanted to run a traveller game set in the merchantile league
Re: Hm.
Oh yeah...
I was impressed beyond measure of coherent words when the initial page for GURPS:Traveller featured the following -
with the suggestion that, at long last, the song of the Beowulf might actually have a happy ending...
maybe.
Re: Oh yeah...
I say fuck 'em.
Re: Oh yeah...
Re: Oh yeah...
I've owned Traveller products since the original LBBs - bought in a store new, still in the box. I've owned every edition of Traveller since. My hat of overly pretentious, self-important grognards knows no limit, however, so I pay their opinions little mind.
(and as Gridlore says, after the eventual fiasco that was T4, G:Traveller *was* a rescue of sorts).
Re: Oh yeah...
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Traveller, back when things were simple.
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A) Remembered Traveller fondly.
B) Are planning on picking up T5 because of that article.
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On T5...
On one hand, it's Traveller! My family would probably die of heart failure if I didn't buy it, and I want to support table top RPGs...
On the other hand, it's Traveller. Everything I see looks like 1977 with a few refinements. While that might appeal to the CT purists, I'm used to more detailed systems.
On the gripping hand, it looks like he's using the DGP/BITS task system. Which means that we could see a new version of ACQ to support T5
Dither. I'll keep watching and probably end up buying it.
Re: On T5...
Re: On T5...
First of all, I'm not that thrilled with d20. It's worlds better than AD&D, but still lacks in many places.
Secondly, I realy think the d20 paradigm is best for epic fantasy. The game engine is locked into class and level systems (no matter what you call them)that advances abilities on a predictable, linear path.
Not so for GURPS. One of the things I've used over the years is giving out a portion of experience as skills and contacts. An experienced trader might not be much harder to kiill, or be much better with a pistol than he was five years ago, but he know the streets of Leedor like the back of his hand, speaks fluent Gvegh, and the Marquis of Aramis owes him a couple of favors.
Re: On T5...
The guns and vehicle books were less than useful and I sometimes remember I own the Imperial Navy PDF, one reason I don't like PDF's.
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(Anonymous) 2006-03-26 06:07 pm (UTC)(link)I started off playing D&D my freshman year in HS, one of the kids in our gaming group had a brother who worked for GDW in the warehouse at the time, and he tried running traveller with the original lbb set, I read about it in the review in a very early Dragon and walked downtown to the GDW office to get a copy myself, I got hooked there and have been ever since
I will buy T5 at some point, Loren and crew have done a great job with GT
and T20 isnt too bad, although I hate the D20 mechanics