OK, I'm doing a little better now.
Chatting with
eleri has gotten me calmed down a little. I have another project to work on, and may contact Hero Games to see what they are looking for in terms of free-lance work.
I just thought this book was going to make it.
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I just thought this book was going to make it.
Re:
...Just whining about the lack of existence of an SG-1 game.
(I'll have to look up that book... Now I've got a list... )
(Wonders aloud: Was there ever a Hitchhiker's Guide RPG?)
(Inverse Proportionality Dice...)
How about a nice Religious Wars RPG?
See, you can pit the Mormons aginst the Jehovah's Witnesses in alliance with the Moonies...
Really high camp!
Sorry, I'll shut up now.
Iron GURPS Guru!
Just whining about the lack of existence of an SG-1 game.
Get GURPS Special Ops (2nd ed), add in GURPS Space, GURPS High-Tech 1 & 2 and play with it to get the right flavor.
Et voila! GURPS SG-1
Re: Iron GURPS Guru!
I already own the SpecOps 2d ed and High Tech 1 (Somewhere, I think).
It's getting people who aren't now or haven't recently gamed into it without handing them a bookshelf to go over and explaining all the little "Yes, except it's gotta' be..."
For some reason I have this weird idea for a version, if no one else does, that uses the (severely) simplified Phoenix-Command type rules from LEG as found in Aliens RPG/The Lawnmower Man RPG combined with a character creation system similar to the Twilight 2000 2.0/Dark Conspiracy method where you elect cerain "careers" for a period of time.
I mean, it sounds like it's got the same lethality of the show...
...and allows you to create interesting characters with a wide variety of backgrounds without as much "I have X, Y, and Z skills... I must've been a..."
That, and I loved the quotes at the edge of the pages...
"Phoenix Command: Combat Role Playing for CPA's!"