Entry tags:
I'm a Complete Tool
I find myself struggling with the central driving force for my planned novel. The research is going fine, and I have the plot roughed out . . . to be honest, I have three plots worked out. Well, two and a half, as one ends rather suddenly early in the book.
But I'm digging for the emotional hooks to bring my characters to life. I know that Battle Captain Singh (I've changed his rank, as after reading the Ancillary Justice series, I think "Fleet Captain" would be seen as derivative if not out-right copying. Besides, this gives me a chance to add a little more detail to the Arjuni Deep Space Fleet. Officers in command slots are ranked as Captain with what class of vessel they are qualified to command. Escort Captain, Frigate Captain, Cruiser Captain, and Battle Captain. When they are not in command roles, those ranks are Lieutenant, Senior Lieutenant, Captain-Lieutenant, and Flag Lieutenant.
I just did a little world building right here. Go me.
But I'm struggling with how to create the drama in the two opposing forces and multiple ships. These are naval forces at war. For the Arjuni, they are running from a colony that cannot be defended and are trying to aid in the war effort by raiding merchant shipping in a cluster that should be lightly defended. The UN squadron has been dispatched to hunt them down. So right there is the main tension. It's a grand game mixing chess and Battleship. Two commanders trying to out think each other. I'm going to try to portray the stress of each emergence into real space, the desperate need to make repairs quickly, and every present knowledge that it has to come to battle at some point.
But along the way, I want to develop tensions based on crew interactions. Even the senior officers aren't always going to be on the same page. Some will doubt the mission, or the crew, or their ships. A few might be cowards, or utterly incompetent but in command because of family ties. The Arjuni force was basically at the ass-end of nowhere, so it is hardly the prime assignment. Meanwhile, the UN fleet is staffed by drafted starmen with minimal training and no real patriotic drive to excel. They live in terror of their brutal petty officers and the Political Affairs Officer and his spies. Some will take pride in having a positive identity for the first time. Others will mutiny at the first opportunity. It is led by an officer who picked the wrong side in a succession fight and has paid for it by being denied advancement. The Navy is all he knows, so he stayed. He sees this command as a chance at redemption.
There, more worldbuilding! I can do this in my sleep! It might be easier that way!
But at Baycon, I attended an intimate panel (seriously, there were ten seats in the room around a table) where I learned how to use the Tarot's Major Arcana to flesh out characters quickly. You can use the suites if you like, but that just muddles things. It's a simple layout that covers the past, present, future, motivations, fears, and a couple of other things. It's great in that it takes the foundation work out of building a character and instead gives you something to build on, creating unique characters for writing or gaming.
When it comes to designing anything, whether a character for D&D or a setting for a story, I use all the tools I can grab. My brain took a shot to the language center, so anything that can help me flesh things out is great. Any tool that helps me with my spelling and grammar is a gift from the Gods of Writing. I feel no shame in submitting my odder sentences to a website that diagrams sentences. Anyone else remember doing that in school? There are websites that do it for you, so you can see where you are screwing up.
So using one of my Tarot decks (I own both the Rider-Waite deck and a Thoth deck) I a going to designate a day when I print out a list of characters, draw cards for them, and note the results. This way, when that character needs to appear, I'll know more about them, and be able to weave them into the story.
At least until the characters begin telling me what they are going to be doing. I hate it when they do that.
But I'm digging for the emotional hooks to bring my characters to life. I know that Battle Captain Singh (I've changed his rank, as after reading the Ancillary Justice series, I think "Fleet Captain" would be seen as derivative if not out-right copying. Besides, this gives me a chance to add a little more detail to the Arjuni Deep Space Fleet. Officers in command slots are ranked as Captain with what class of vessel they are qualified to command. Escort Captain, Frigate Captain, Cruiser Captain, and Battle Captain. When they are not in command roles, those ranks are Lieutenant, Senior Lieutenant, Captain-Lieutenant, and Flag Lieutenant.
I just did a little world building right here. Go me.
But I'm struggling with how to create the drama in the two opposing forces and multiple ships. These are naval forces at war. For the Arjuni, they are running from a colony that cannot be defended and are trying to aid in the war effort by raiding merchant shipping in a cluster that should be lightly defended. The UN squadron has been dispatched to hunt them down. So right there is the main tension. It's a grand game mixing chess and Battleship. Two commanders trying to out think each other. I'm going to try to portray the stress of each emergence into real space, the desperate need to make repairs quickly, and every present knowledge that it has to come to battle at some point.
But along the way, I want to develop tensions based on crew interactions. Even the senior officers aren't always going to be on the same page. Some will doubt the mission, or the crew, or their ships. A few might be cowards, or utterly incompetent but in command because of family ties. The Arjuni force was basically at the ass-end of nowhere, so it is hardly the prime assignment. Meanwhile, the UN fleet is staffed by drafted starmen with minimal training and no real patriotic drive to excel. They live in terror of their brutal petty officers and the Political Affairs Officer and his spies. Some will take pride in having a positive identity for the first time. Others will mutiny at the first opportunity. It is led by an officer who picked the wrong side in a succession fight and has paid for it by being denied advancement. The Navy is all he knows, so he stayed. He sees this command as a chance at redemption.
There, more worldbuilding! I can do this in my sleep! It might be easier that way!
But at Baycon, I attended an intimate panel (seriously, there were ten seats in the room around a table) where I learned how to use the Tarot's Major Arcana to flesh out characters quickly. You can use the suites if you like, but that just muddles things. It's a simple layout that covers the past, present, future, motivations, fears, and a couple of other things. It's great in that it takes the foundation work out of building a character and instead gives you something to build on, creating unique characters for writing or gaming.
When it comes to designing anything, whether a character for D&D or a setting for a story, I use all the tools I can grab. My brain took a shot to the language center, so anything that can help me flesh things out is great. Any tool that helps me with my spelling and grammar is a gift from the Gods of Writing. I feel no shame in submitting my odder sentences to a website that diagrams sentences. Anyone else remember doing that in school? There are websites that do it for you, so you can see where you are screwing up.
So using one of my Tarot decks (I own both the Rider-Waite deck and a Thoth deck) I a going to designate a day when I print out a list of characters, draw cards for them, and note the results. This way, when that character needs to appear, I'll know more about them, and be able to weave them into the story.
At least until the characters begin telling me what they are going to be doing. I hate it when they do that.
Nice!