gridlore: Doug looking off camera with a grin (Me - Game Master)
Douglas Berry ([personal profile] gridlore) wrote2010-10-13 11:57 am

I was mentioning how much Hârn stuff I had?

Gotta whole lotta Harn

Those two giant binders, all the material between them, and three other smaller binders make up my Hârn and HârnMaster collection. And I'm *years* behind. They really need to get this all out on a CD-ROM or something. Yes, that's the original 1981 Chaosium Thieves World boxed set sitting on top. Complete and intact. I never throw away good stuff! At far left is the 1983 boxed version of the World of Greyhawk. I think the box lid is missing, but all the contents are there. Including the TSR catalog that was included at the time.

The nice thing is, along with owning this bits of gaming history, they're all on shelves and out of boxes!

[identity profile] autographedcat.livejournal.com 2010-10-13 07:32 pm (UTC)(link)
I recall using Cities of Hârn for street maps in my D&D campaigns. Great days.

[identity profile] aitkendrum.livejournal.com 2010-10-13 09:34 pm (UTC)(link)
Ah Harnmaster is one of my favourite systems. Amazing detail and love the combat system.

Running Thieves World as we speak with the extra books Green Ronin did though the Chaosium set is excellent.

Hope the AM campaign takes off.

[identity profile] melchar.livejournal.com 2010-10-14 12:33 am (UTC)(link)
You have about twice [maybe 3x] the Harn stuff I have - but I bet I have more Rifts stuff. ^_^ My complaint about the Oerth world stuff is that there isn't -more- of it. [My Gaean campaign guys visit Oerth somewhat often.] I have 2 copies of the 'Glossography' - fit into one box. Amazing how much space it all takes up.

[identity profile] mikkop.livejournal.com 2010-10-14 06:22 am (UTC)(link)
Cool!

I have only about a third of Hârn stuff you have. I got into it somewhat late (perhaps ten years ago) and much of the stuff was hard to get. I don't have the city modules, nor Kanday or Rethem, nor the monster pages, but I think I could whip up a game anyway.

I have once played Hârn, it was about 1991 and a friend of mine bought 1st ed Hârnmaster. We made characters (mine was a Naveh-worshipping thief) and we tried the system by fighting one common orc in the woods. The fight took like five hours of real time to play, and we never returned to the game.

Shame, really, it could've been a good game. I remember looking at the d1000 list of professions and thinking "this is really *not* D&D nor even RQ".