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Yet another gaming post.
My attempt to create a local gamers filter was a crashing failure. Again, if you are local to Santa Clara, and would like to take part in a monthly game, contact me. I may set up a mailing list on Google to make things easier. Feel free to let anyone who might be interested know.
I think one problem is my intense dislike of the most popular gaming systems. I loathe the current versions of D&D, and the "old school" revolution has little appeal. Here are the game systems I really like. Feel free to give your opinions or ask questions.
I really want to get back into a regular game.
I think one problem is my intense dislike of the most popular gaming systems. I loathe the current versions of D&D, and the "old school" revolution has little appeal. Here are the game systems I really like. Feel free to give your opinions or ask questions.
- Ars Magica
- Dark Heresy
- FUDGE
- GURPS
- Harnmaster
- Hero System
I really want to get back into a regular game.
then agris rolls
Roll 8 percentile numbers-- , , , , , , , , ;
Roll 8 percentile numbers-- , , , , , , , , ;
Roll 4 D20 numbers-- , , , ;
Roll 2 D30 numbers-- ;
Roll 2 D6 numbers-- , ;
Roll a D12 & a D6-- , ;
Roll 3 percentile numbers-- , , ;
Roll 2 percentile numbers-- , ;
roll another % number-- ;
Roll 2 D20s-- , ;
roll 3 % numbers-- , , ;
roll 3 D20 numbers-- , , ;
roll 4 more % numbers-- , , , ;
roll 2 more % numbers-- , ;
roll 10 % numbers-- , , , , , , , , , ;
roll 10 % numbers-- , , , , , , , , , ;
Generate 8 Stat numbers. Roll 28 d6 and drop the lowest 4 dice -- then assemble the remaining 24 dice into 8 sets of stats (3 dice in each group). The stats are: Strength, Intelligence, Piety, Dexterity, Constitution, Voice, Willforce & Comliness
(Charisma is a figured statistic, all stats except STR & CON summed and divided, .5 rounds up; modifiers for class and exceptionally high or low stats).
Classes are:
Fighter (Str=main req);
Cleric (Piety=main req);
Thief (Dex=main req);
Assassin (Str, Dex--mins 13+);
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Roll 8 percentile numbers-- , , , , , , , , ;
Roll 8 percentile numbers-- , , , , , , , , ;
Roll 4 D20 numbers-- , , , ;
Roll 2 D30 numbers-- ;
Roll 2 D6 numbers-- , ;
Roll a D12 & a D6-- , ;
Roll 3 percentile numbers-- , , ;
Roll 2 percentile numbers-- , ;
roll another % number-- ;
Roll 2 D20s-- , ;
roll 3 % numbers-- , , ;
roll 3 D20 numbers-- , , ;
roll 4 more % numbers-- , , , ;
roll 2 more % numbers-- , ;
roll 10 % numbers-- , , , , , , , , , ;
roll 10 % numbers-- , , , , , , , , , ;
Generate 8 Stat numbers. Roll 28 d6 and drop the lowest 4 dice -- then assemble the remaining 24 dice into 8 sets of stats (3 dice in each group). The stats are: Strength, Intelligence, Piety, Dexterity, Constitution, Voice, Willforce & Comliness
(Charisma is a figured statistic, all stats except STR & CON summed and divided, .5 rounds up; modifiers for class and exceptionally high or low stats).
Classes are:
Fighter (Str=main req);
Cleric (Piety=main req);
Thief (Dex=main req);
Assassin (Str, Dex--mins 13+);
<<sub-class ninja (Str & Dex 13+, Int, Con, Will 15)>>
Bard (Voice, Dex, Con--mins 13+);
Paladin (Str, Piety, Charisma--mins of 15+);
Ranger (Str, Dex, Const--mins 15+);
Mage (Int, Const, Willforce--mins 16+)
Mages use spell points, figured from the sum of their prime reqs/4 for 1st level - and start as very, very weak characters
Clerics use dialog-based prayer [with bonuses given for witty prayers/optional sacrifices offered]; prayers cost a varying percentage-amount from a small pool of clerical favor that resets each day.
other note
standard email = melchar [at] gmail.com
phone = 408/371-5962
I have a lot of files entered in for Agris - but not enough to be a real'players handbook'; I can send you a 'houserules' for Gaea [thru email, since it's quite a few pages]. Will do that next.