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Yet another gaming post.
My attempt to create a local gamers filter was a crashing failure. Again, if you are local to Santa Clara, and would like to take part in a monthly game, contact me. I may set up a mailing list on Google to make things easier. Feel free to let anyone who might be interested know.
I think one problem is my intense dislike of the most popular gaming systems. I loathe the current versions of D&D, and the "old school" revolution has little appeal. Here are the game systems I really like. Feel free to give your opinions or ask questions.
I really want to get back into a regular game.
I think one problem is my intense dislike of the most popular gaming systems. I loathe the current versions of D&D, and the "old school" revolution has little appeal. Here are the game systems I really like. Feel free to give your opinions or ask questions.
- Ars Magica
- Dark Heresy
- FUDGE
- GURPS
- Harnmaster
- Hero System
I really want to get back into a regular game.
changed order of 4 posts
OERTH = can handle higher level, more multiversal PCs. Will vet PCs [to 12th single class, 8th double class; just send - and be prepared for some items &/or abilities to languish in 'Customs'].
WARREN GAMES: QUESTS, WILDERLANDS, OERTH & GAEA:
To roll a character for these games, follow the sequence given exactly -- record the numbers in order & dice sized and send them in a message back
to me ASAP. [As separate figures, do not add them up ^_^]
Please state what sex of character you would like to play (male or female). If you neglect to do so, the default sex of the character is male.
Note - there is a random roll for character race. You can choose to be a human or halfling but world demographics prevent _choice_ of any other Gaean race.
Roll percentiles (3 times): ; ; ;
percentiles (4 times): ; ; ; ;
percentiles (8 times): ; ; ; ; ; ; ; ;
percentiles (2 times): ; ;
a D20 (2 times): ; ;
percentiles (2 times): ; ;
a D20 (4 times): ; ; ; ;
a D6
percentiles
percentiles (2 times): ; ;
a D20 (2 times): ; ;
a D20 (2 times): ; ;
a D4
a D8
a D12 & a D6: ;
percentiles (2 times): ; ;
percentiles (2 times): ; ;
& percentiles (10 times: ; ; ; ; ; ; ; ; ; ;
Now roll 24 D6, throw out the lowest 3 dice of the 24. Arrange the remaining 21 dice into 7 sets of statistics (Str, Int, Wis, Dex, Con, Char, Comliness). This should allow you to qualify for whatever class you desire. The ref reserves the right to laugh at outrageously high statistics (or rerolling the total 24 if it seems necessary).
Choose sex, class & alignment. Humans may double-class with 16+ in the prime reqs of the class(s) desired. (non-humans also need 16+ to qualify for double-classing.)
then agris rolls
Roll 8 percentile numbers-- , , , , , , , , ;
Roll 8 percentile numbers-- , , , , , , , , ;
Roll 4 D20 numbers-- , , , ;
Roll 2 D30 numbers-- ;
Roll 2 D6 numbers-- , ;
Roll a D12 & a D6-- , ;
Roll 3 percentile numbers-- , , ;
Roll 2 percentile numbers-- , ;
roll another % number-- ;
Roll 2 D20s-- , ;
roll 3 % numbers-- , , ;
roll 3 D20 numbers-- , , ;
roll 4 more % numbers-- , , , ;
roll 2 more % numbers-- , ;
roll 10 % numbers-- , , , , , , , , , ;
roll 10 % numbers-- , , , , , , , , , ;
Generate 8 Stat numbers. Roll 28 d6 and drop the lowest 4 dice -- then assemble the remaining 24 dice into 8 sets of stats (3 dice in each group). The stats are: Strength, Intelligence, Piety, Dexterity, Constitution, Voice, Willforce & Comliness
(Charisma is a figured statistic, all stats except STR & CON summed and divided, .5 rounds up; modifiers for class and exceptionally high or low stats).
Classes are:
Fighter (Str=main req);
Cleric (Piety=main req);
Thief (Dex=main req);
Assassin (Str, Dex--mins 13+);
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Roll 8 percentile numbers-- , , , , , , , , ;
Roll 8 percentile numbers-- , , , , , , , , ;
Roll 4 D20 numbers-- , , , ;
Roll 2 D30 numbers-- ;
Roll 2 D6 numbers-- , ;
Roll a D12 & a D6-- , ;
Roll 3 percentile numbers-- , , ;
Roll 2 percentile numbers-- , ;
roll another % number-- ;
Roll 2 D20s-- , ;
roll 3 % numbers-- , , ;
roll 3 D20 numbers-- , , ;
roll 4 more % numbers-- , , , ;
roll 2 more % numbers-- , ;
roll 10 % numbers-- , , , , , , , , , ;
roll 10 % numbers-- , , , , , , , , , ;
Generate 8 Stat numbers. Roll 28 d6 and drop the lowest 4 dice -- then assemble the remaining 24 dice into 8 sets of stats (3 dice in each group). The stats are: Strength, Intelligence, Piety, Dexterity, Constitution, Voice, Willforce & Comliness
(Charisma is a figured statistic, all stats except STR & CON summed and divided, .5 rounds up; modifiers for class and exceptionally high or low stats).
Classes are:
Fighter (Str=main req);
Cleric (Piety=main req);
Thief (Dex=main req);
Assassin (Str, Dex--mins 13+);
<<sub-class ninja (Str & Dex 13+, Int, Con, Will 15)>>
Bard (Voice, Dex, Con--mins 13+);
Paladin (Str, Piety, Charisma--mins of 15+);
Ranger (Str, Dex, Const--mins 15+);
Mage (Int, Const, Willforce--mins 16+)
Mages use spell points, figured from the sum of their prime reqs/4 for 1st level - and start as very, very weak characters
Clerics use dialog-based prayer [with bonuses given for witty prayers/optional sacrifices offered]; prayers cost a varying percentage-amount from a small pool of clerical favor that resets each day.
other note
standard email = melchar [at] gmail.com
phone = 408/371-5962
I have a lot of files entered in for Agris - but not enough to be a real'players handbook'; I can send you a 'houserules' for Gaea [thru email, since it's quite a few pages]. Will do that next.