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Yet another gaming post.
My attempt to create a local gamers filter was a crashing failure. Again, if you are local to Santa Clara, and would like to take part in a monthly game, contact me. I may set up a mailing list on Google to make things easier. Feel free to let anyone who might be interested know.
I think one problem is my intense dislike of the most popular gaming systems. I loathe the current versions of D&D, and the "old school" revolution has little appeal. Here are the game systems I really like. Feel free to give your opinions or ask questions.
I really want to get back into a regular game.
I think one problem is my intense dislike of the most popular gaming systems. I loathe the current versions of D&D, and the "old school" revolution has little appeal. Here are the game systems I really like. Feel free to give your opinions or ask questions.
- Ars Magica
- Dark Heresy
- FUDGE
- GURPS
- Harnmaster
- Hero System
I really want to get back into a regular game.
the story so far, Agris
Agris uses a mostly fixed hit point amount [which starts at between 20-36, depending on class and stats; gaining +2hp per level for fighter classes, +1hp/level for non-fighter classes. Figured as: class mod + 1/2 CON + 1/3 STR + frame mod + CON bonus [and any specials]
The setting is a more gritty & realistic medieval setting than most frpg's. Most non-humans are of the older, Scandinavian mold (in which elves & creatures of Faerie are soul-less beings.) Combat is percentile-based (& critical hits are rolled for after a 'hit' is made).
The current campaign is set on the continent of Anglia. The majority of this land has been settled, with a 'new' religion having swept through it in the last thousand years. Think medieval Europe circa 1000. In this case, rather than send an offspring, Havala [a Jehova analog] enfleshed himself and began preaching His own worship. He did miracles, recruited followers and let himself be slain - since he played by the 'rules' and was in a mortal body. He created the metal iron, which cuts through magic and does great harm to creatures of faerie or magical beasts.
Havala's followers have been taming the land by plowing it with iron. This disrupts the land's link to Faerie and drops the ambient magic a lot. The wild areas of the continent, and several outlying provinces have not yet been quelled. The -other- countries - and their pantheons - are very hostile toward this upstart deity and seek to slay missionaries and keep that iron stuff off their shores.
Reiva is to Anglia's north [think vikings]; Gaeland is to the east [gaels]; Siam is to the south [a combination of Araby*, Jiva** & Siam*** - each parted from the other by a lengthy plateau] & Helena to the west [greek] - and has been wracked by land shattering magical mishaps within the past year [wherein about 1/3 of its land mass sunk].
* Araby is akin to Egypt
** Jiva is much like India, with Hindi deities
*** Siam is akin to China during a non-decadent dynastic period
.... and there are Mongols on the plateau
Events are happening in Mirage - the extreme east point of Anglia where mages retreated and then decided to stop. Roughly 500 years ago they actually cooperated with each other and caused a ring of sheer mountains to ring their 'claimed' land, filled the mountains with monsters and made the only way to get to them a long magical bridge that anyone wearing iron will fall through and plummet into thousand foot ravines below.
There are 2 cities in Mirage. One, by the bridge, is Fancery - an illicit trading town that does business with the outside world. The inner city is Dell - largely populated by alchemists, plus a lot of folks who do house or workshop repair. Then there are a lot of mages, mostly off, isolated from one another - working on their own affairs and highly competitive with one another.
changed order of 4 posts
OERTH = can handle higher level, more multiversal PCs. Will vet PCs [to 12th single class, 8th double class; just send - and be prepared for some items &/or abilities to languish in 'Customs'].
WARREN GAMES: QUESTS, WILDERLANDS, OERTH & GAEA:
To roll a character for these games, follow the sequence given exactly -- record the numbers in order & dice sized and send them in a message back
to me ASAP. [As separate figures, do not add them up ^_^]
Please state what sex of character you would like to play (male or female). If you neglect to do so, the default sex of the character is male.
Note - there is a random roll for character race. You can choose to be a human or halfling but world demographics prevent _choice_ of any other Gaean race.
Roll percentiles (3 times): ; ; ;
percentiles (4 times): ; ; ; ;
percentiles (8 times): ; ; ; ; ; ; ; ;
percentiles (2 times): ; ;
a D20 (2 times): ; ;
percentiles (2 times): ; ;
a D20 (4 times): ; ; ; ;
a D6
percentiles
percentiles (2 times): ; ;
a D20 (2 times): ; ;
a D20 (2 times): ; ;
a D4
a D8
a D12 & a D6: ;
percentiles (2 times): ; ;
percentiles (2 times): ; ;
& percentiles (10 times: ; ; ; ; ; ; ; ; ; ;
Now roll 24 D6, throw out the lowest 3 dice of the 24. Arrange the remaining 21 dice into 7 sets of statistics (Str, Int, Wis, Dex, Con, Char, Comliness). This should allow you to qualify for whatever class you desire. The ref reserves the right to laugh at outrageously high statistics (or rerolling the total 24 if it seems necessary).
Choose sex, class & alignment. Humans may double-class with 16+ in the prime reqs of the class(s) desired. (non-humans also need 16+ to qualify for double-classing.)
then agris rolls
Roll 8 percentile numbers-- , , , , , , , , ;
Roll 8 percentile numbers-- , , , , , , , , ;
Roll 4 D20 numbers-- , , , ;
Roll 2 D30 numbers-- ;
Roll 2 D6 numbers-- , ;
Roll a D12 & a D6-- , ;
Roll 3 percentile numbers-- , , ;
Roll 2 percentile numbers-- , ;
roll another % number-- ;
Roll 2 D20s-- , ;
roll 3 % numbers-- , , ;
roll 3 D20 numbers-- , , ;
roll 4 more % numbers-- , , , ;
roll 2 more % numbers-- , ;
roll 10 % numbers-- , , , , , , , , , ;
roll 10 % numbers-- , , , , , , , , , ;
Generate 8 Stat numbers. Roll 28 d6 and drop the lowest 4 dice -- then assemble the remaining 24 dice into 8 sets of stats (3 dice in each group). The stats are: Strength, Intelligence, Piety, Dexterity, Constitution, Voice, Willforce & Comliness
(Charisma is a figured statistic, all stats except STR & CON summed and divided, .5 rounds up; modifiers for class and exceptionally high or low stats).
Classes are:
Fighter (Str=main req);
Cleric (Piety=main req);
Thief (Dex=main req);
Assassin (Str, Dex--mins 13+);
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Roll 8 percentile numbers-- , , , , , , , , ;
Roll 8 percentile numbers-- , , , , , , , , ;
Roll 4 D20 numbers-- , , , ;
Roll 2 D30 numbers-- ;
Roll 2 D6 numbers-- , ;
Roll a D12 & a D6-- , ;
Roll 3 percentile numbers-- , , ;
Roll 2 percentile numbers-- , ;
roll another % number-- ;
Roll 2 D20s-- , ;
roll 3 % numbers-- , , ;
roll 3 D20 numbers-- , , ;
roll 4 more % numbers-- , , , ;
roll 2 more % numbers-- , ;
roll 10 % numbers-- , , , , , , , , , ;
roll 10 % numbers-- , , , , , , , , , ;
Generate 8 Stat numbers. Roll 28 d6 and drop the lowest 4 dice -- then assemble the remaining 24 dice into 8 sets of stats (3 dice in each group). The stats are: Strength, Intelligence, Piety, Dexterity, Constitution, Voice, Willforce & Comliness
(Charisma is a figured statistic, all stats except STR & CON summed and divided, .5 rounds up; modifiers for class and exceptionally high or low stats).
Classes are:
Fighter (Str=main req);
Cleric (Piety=main req);
Thief (Dex=main req);
Assassin (Str, Dex--mins 13+);
<<sub-class ninja (Str & Dex 13+, Int, Con, Will 15)>>
Bard (Voice, Dex, Con--mins 13+);
Paladin (Str, Piety, Charisma--mins of 15+);
Ranger (Str, Dex, Const--mins 15+);
Mage (Int, Const, Willforce--mins 16+)
Mages use spell points, figured from the sum of their prime reqs/4 for 1st level - and start as very, very weak characters
Clerics use dialog-based prayer [with bonuses given for witty prayers/optional sacrifices offered]; prayers cost a varying percentage-amount from a small pool of clerical favor that resets each day.
other note
standard email = melchar [at] gmail.com
phone = 408/371-5962
I have a lot of files entered in for Agris - but not enough to be a real'players handbook'; I can send you a 'houserules' for Gaea [thru email, since it's quite a few pages]. Will do that next.