gridlore: A Roman 20 sided die, made from green stone (Gaming - Roman d20)
Douglas Berry ([personal profile] gridlore) wrote2010-10-10 02:47 pm

Yet another gaming post.

My attempt to create a local gamers filter was a crashing failure. Again, if you are local to Santa Clara, and would like to take part in a monthly game, contact me. I may set up a mailing list on Google to make things easier. Feel free to let anyone who might be interested know.

I think one problem is my intense dislike of the most popular gaming systems. I loathe the current versions of D&D, and the "old school" revolution has little appeal. Here are the game systems I really like. Feel free to give your opinions or ask questions.

  • Ars Magica

  • Dark Heresy

  • FUDGE

  • GURPS

  • Harnmaster

  • Hero System


I really want to get back into a regular game.
seawasp: (A wise toad)

[personal profile] seawasp 2010-10-11 02:58 am (UTC)(link)
Apparently our tastes in RPGs differ. You like GURPS and Hero which I consider blots upon the face of gaming. :)

Currently I play mostly D&D3e (not 4e, which I don't consider to be D&D at all) and an AMBER-derived mostly-diceless system-without-much-system. The latter is what I'm running my Harry Potter campaign in. I'm being a bit more systematic with my Star Wars game.

[identity profile] gridlore.livejournal.com 2010-10-11 03:09 am (UTC)(link)
I like GURPS & Hero for their generic style and complete flexibility. I'm the first to admit they can get way too crunchy; but part of a GM's job is riding herd on the rules.

seawasp: (Default)

[personal profile] seawasp 2010-10-11 11:44 am (UTC)(link)
My trouble with the two isn't crunchiness; I've played Rolemaster without a problem, though I do now tend to simpler systems (at least on paper). My problem with them (especially Hero) was that their generic nature showed in play. All powers were the same, wrapped in the same white label. I like my mechanics to reflect the power, and at their base Hero especially doesn't do this well. GURPS is slightly better in that area, but its basic mechanics don't lend themselves well to anything out of their base design zone (I was glad they did a Lensman supplement, but GURPS really couldn't handle that power level and it showed).

[identity profile] gridlore.livejournal.com 2010-10-11 12:24 pm (UTC)(link)
Fair enough. There is a lot of that, especially in Hero. It can be countered by good role-playing.

GURPS is really best suited to more "exceptional human" level games. I could easily see doing a good Lensman game under Hero.