ext_296886 ([identity profile] gil-liant.livejournal.com) wrote in [personal profile] gridlore 2010-12-29 05:04 pm (UTC)

As has been pointed out, the theme of a person being 'rescued' from Paradise by well-meaning friends is a known trope -- generally presented a la Frankenstein to warn of the dangers of mortal hubris. In your case-study, you start well, but then you cop out by saying it "may be" that the rules for Slayers ...

Well, it either is or it isn't -- and the magnitude of the raiser's crime depends on which. Since it's our fantasy world, we get to choose which answer we want. I do think, and generally play that, circumstances permitting, the wise cleric will be very sure the person wants to come back before expending so much of their patron's power to breach the wall between life and death.

However, there may be other factors at work, as well. Most stereotypical dwarf cultures have strongly-developed notions of 'property' and duty. In your example, if Morvin gets yanked back to the land of the living by a bunch of his former out-clan friends because they want him to continue generating XP and loot for them, that's one thing. If he were brought back at the request of his clan leader to respond to business of the clan ... well, that's potentially another thing entirely.

Arguably, a dwarf's life (and death) belong to his clan -- so for outsiders to 'tamper' with them would be an offense. But the clan-head has the right (and responsibility) to direct the resources of the clan for the good of the clan as a whole, and if Morvin doesn't like it, ... well, it sucks to be Morvin. ^_^

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