Oh, fuck.
Steve Jackson Games has rejected Outrim Void. They're buying out my contract. This I didn't need this week.
I'm getting about $160 in the buyout, but the payments were supposed to be my Oregon money! Damnit, I need that vacation! At this point I'm wondering if Ground Forces was a bloody fluke, that the only reason it was any good was the fact it was a subject that I knew intimately.
At this point I'm not sure if I can write anything else, and I like writing! What the hell do I do now?
I'm getting about $160 in the buyout, but the payments were supposed to be my Oregon money! Damnit, I need that vacation! At this point I'm wondering if Ground Forces was a bloody fluke, that the only reason it was any good was the fact it was a subject that I knew intimately.
At this point I'm not sure if I can write anything else, and I like writing! What the hell do I do now?
Once more into the breach, dear friends
Second: A number of other people have already said this, but every author collects rejections. You have one sole-author, one collaboration, and several contributor credits on published books. Do you know how many people would give their right arm for that? (Hint: I live with one of them.)
Third: What's the rights situation on the material you produced? If this is a permanent rejection rather than a "can't use it right now", see about placing this stuff (or useful parts of it) elsewhere. A lot of it is sure to transcend Traveller specifics.
Fourth: Talk with your editor about why this was rejected. Listen and learn. Good generals study their failures far more carefully than their successes.
Re: Once more into the breach, dear friends
I'm sorry it happened - and especially sorry that it happened now. But don't let it defeat you. *hugs*
Re: Once more into the breach, dear friends
I know that I've been quite lucky, but it still hurts.
I'm putting together a proposal for another Traveller book, and working on a couple of JTAS submissions. One you might like: "Small Ships and Iron Men" A variant where jump requires larger drives and is riskier for larger ships. 5,000 dtons is the limit for traditional jumps. Gets the feel of the original CT universe back